Search found 4 matches

by Monster psychic cat
Thu Dec 20, 2018 2:57 am
Forum: Games and Creations
Topic: simple .obj file renderer
Replies: 6
Views: 3639

Re: simple .obj file renderer

Image

Sup.
I really like how simplistic the code is, with no GLSL trickery. It encouraged me to try adding some basic texture loading and rendering (done with Meshes - the way faces are projected facilitated the job). Well done.

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by Monster psychic cat
Sat Jun 10, 2017 1:14 am
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 28771

Re: sock.lua - A simple networking library for LÖVE

Apparently, rewriting the code from scratch just to make a new .love file to test didn't bring up the crash anymore - and just using that code in my main game fixed it?????????????

In turn, I lost all of my previous networking code. However, I was already planning to rewrite my code. Thanks anyway!
by Monster psychic cat
Fri Jun 09, 2017 10:22 pm
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 28771

Re: sock.lua - A simple networking library for LÖVE

Sir_Silver wrote:
Fri Jun 09, 2017 4:48 am
The reason you're getting that error is because you haven't actually connected the client to the server. Call cnet:connect() at the end of your client file.
I have done that... and it's still giving me a error.
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by Monster psychic cat
Fri Jun 09, 2017 1:22 am
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 28771

Re: sock.lua - A simple networking library for LÖVE

Hello there. I've been staring at my code in a text editor for hours trying to understand what I'm doing wrong. I keep getting a "Error during service" error (sock.lua - line 721), and tracing back doesn't tell me much. My code (hope I'm not doing something dumb): -- client local sock = require "soc...