Search found 10 matches

by MetalMelnic
Mon Jul 03, 2017 3:52 pm
Forum: Support and Development
Topic: Tiled Map Loading Help
Replies: 3
Views: 3274

Re: Tiled Map Loading Help

Sorry, I forgot to add the example of my code.
by MetalMelnic
Sun Jul 02, 2017 8:20 pm
Forum: Support and Development
Topic: Tiled Map Loading Help
Replies: 3
Views: 3274

Tiled Map Loading Help

I am trying to import a tiled map in .lua format into love2d by following a tutorial series on the Simple-Tiled-Implementation library from GitHub. I attempted to get the map file from a root folder called maps, but that did not work so I moved the file to the sti folder in the library, it still did...
by MetalMelnic
Sat Jul 01, 2017 3:15 am
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 33981

Re: Cactus game.

Crap I've stumbled across a party by the bourgeoisie! Other than that great game! Maybe a bit too easy, so add some other hazards.
by MetalMelnic
Tue Jun 27, 2017 2:00 am
Forum: Games and Creations
Topic: Karate Mania II Alpha [Game based on Rhythm Heaven]
Replies: 2
Views: 5881

Re: Karate Mania II Alpha [Game based on Rhythm Heaven]

Hey, this is really neat! I like the animations of the karate guy and the simplicity of the gameplay. I didn't try out the level editor yet, but thanks for the inclusion! I think you can really expand on it! Your should add more moves for the karate guy, like side kicks, jump kicks, blocks and jabs!...
by MetalMelnic
Tue Jun 13, 2017 1:22 am
Forum: Games and Creations
Topic: Catching Flies: weekly 1-hour jam entry
Replies: 2
Views: 2611

Re: Catching Flies: weekly 1-hour jam entry

Neat stuff! I really like how bouncy the movement feels with the trail effect, can you explain how you did that?
by MetalMelnic
Sun Jun 11, 2017 9:02 pm
Forum: Games and Creations
Topic: Nano Space
Replies: 29
Views: 16447

Re: Nano Space Ran Fine

I downloaded the game through your Lovum launcher and the game ran fine on Windows 10, not a single hiccup. Great job on the particle effects and you added a scoring system which encourages replays! One thing I think you could change is CAPTAIN CAPSLOCK'S text to be in all caps to fit in character. ...
by MetalMelnic
Thu Jun 01, 2017 1:01 am
Forum: Games and Creations
Topic: Space Rocks
Replies: 3
Views: 4112

Re: Space Rocks

This is excellent, the collision detection works great and the sprites your son made are great too. I also really like the particle effects when dying. Some things could be tweaked like the ship should rotate faster, greater acceleration and the bullets should only delete themselves when they fly of...
by MetalMelnic
Sun May 21, 2017 2:49 pm
Forum: Support and Development
Topic: Help Quad Animations Please
Replies: 2
Views: 2562

Re: Help Quad Animations Please

Thanks! I should have checked more into my functions before posting but thanks again for the help. =)
by MetalMelnic
Sun May 21, 2017 2:44 am
Forum: Support and Development
Topic: Help Quad Animations Please
Replies: 2
Views: 2562

Help Quad Animations Please

In my program I'm trying to animate a png image by breaking it up into quads and shifting the quad viewpoint for every frame of animation. My problem is that on line 33 I'm receiving an error: "bad argument #2 to 'draw' (Quad expected, got nil), but earlier in the love.load function I defined t...
by MetalMelnic
Mon Mar 06, 2017 5:35 am
Forum: Games and Creations
Topic: Fractal Explorer
Replies: 8
Views: 8248

Re: Fractal Explorer

Very nice! Can you explain to me why for this application, why there's a significant lag spike when increasing super sampling for very little quality increase?