## Search found 141 matches

Wed Aug 23, 2017 6:54 pm
Forum: Support and Development
Topic: Computing transformed coords
Replies: 6
Views: 906

### Re: Computing transformed coords

Yes that was what i saying. Simple use your own matrix. Oh by the way be warned when setting up your matrix you must deal with the coordinate space transformation yourself.
Wed Aug 23, 2017 3:49 pm
Forum: Support and Development
Topic: sports/football AI
Replies: 2
Views: 414

### Re: sports/football AI

You mean like RoboCup Simulation League?
http://www.robocup.org/leagues/23
Wed Aug 23, 2017 10:52 am
Forum: Support and Development
Topic: Computing transformed coords
Replies: 6
Views: 906

### Re: Computing transformed coords

You can't set the matrix but you can use your own matrix: local effect=love.graphics.newShader([[ attribute vec3 vPos; attribute vec2 vTex; attribute vec3 vNormal; extern mat4 matrix; varying vec4 v_pos; varying vec3 v_tex; varying vec3 v_normal; vec4 position(mat4 transform_projection, vec4 vertex_...
Mon Aug 21, 2017 3:21 pm
Forum: Support and Development
Topic: How to make a doom-like engine/game?
Replies: 13
Views: 1974

### Re: How to make a doom-like raycaster?

I didn't put the links there to oppose you. I was curious of how Doom really did it. I have read many about Build engine. They got cars, well moving sectors, and only think i knew about Doom was that that is not possible there because of the BSP tree. So i searched for article that described how it ...
Mon Aug 21, 2017 1:20 pm
Forum: Support and Development
Topic: How to make a doom-like engine/game?
Replies: 13
Views: 1974

### Re: How to make a doom-like raycaster?

Look here and watch in slowmo how the screen is actually rendered:
http://fabiensanglard.net/doomIphone/do ... nderer.php
Well there is the same for Duke3D
http://fabiensanglard.net/duke3d/build_ ... ernals.php
Mon Aug 21, 2017 7:42 am
Forum: Support and Development
Topic: How to make a doom-like engine/game?
Replies: 13
Views: 1974

### Re: How to make a doom-like raycaster?

Doom isn't an raycaster. Doom use BSP tree traversion for rendering and hidden surface removal. Also attached file is missing. It is still, for all intensive purposes, a ray caster. Raycasters can use BSP in the same way full 3D engines can But i does not https://www.doomworld.com/forum/topic/71128...
Sun Aug 20, 2017 2:28 pm
Forum: Support and Development
Topic: How to make a doom-like engine/game?
Replies: 13
Views: 1974

### Re: How to make a doom-like raycaster?

Doom isn't an raycaster. Doom use BSP tree traversion for rendering and hidden surface removal.
Also attached file is missing.
Thu Aug 17, 2017 8:23 am
Forum: General
Topic: Try out my course: Lua Programming and Game Development with LÖVE
Replies: 4
Views: 1601

### Re: Try out my course: Lua Programming and Game Development with LÖVE

I am missing State machines, Probability, AI, Unit design, Production & Tech tree construction, Game balance and Game design.
Wed Aug 16, 2017 11:17 am
Forum: General
Topic: Suggestion: Doubleclick callback
Replies: 3
Views: 536

### Re: Suggestion: Doubleclick callback

Question when i double click will i get two events or one event?