Search found 13 matches

by lots_of_birds
Tue Sep 29, 2015 11:13 am
Forum: Support and Development
Topic: transform component ? (Or alternative to using one)
Replies: 2
Views: 1775

transform component ? (Or alternative to using one)

Hello there. My game involves entities which moves, rotate, often with different rotation centres, and has to carry around several sub-entities that also has to carry sub-entities. On big frameworks (unreal engine, Unity, etc...) the solution is easy, there is always a kind of scene graph and rotati...
by lots_of_birds
Mon Mar 12, 2012 4:27 am
Forum: General
Topic: Help on how to learn Lua/Love the best.
Replies: 12
Views: 8506

Re: Help on how to learn Lua/Love the best.

What did you already tried ?
Do you already know other programming languages, or is it your first.

More details could help us to make a good response
by lots_of_birds
Tue Jan 10, 2012 12:36 am
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 296552

Re: What code editor do you use ?

I use emacs, the yasnipet extension customised for programming in lua with love. It works like a charm. I compile and run my code by pressing F8 and going through the errors by pressing F7. To type "module(..., package.seeall);", I only type "module" then TAB. I love working with...
by lots_of_birds
Thu Jan 05, 2012 12:56 pm
Forum: General
Topic: Love2d Compiler(Distributor) [windows]
Replies: 32
Views: 18803

Re: [windows]Love2d Compiler v3.0

This would be awesome :awesome:
by lots_of_birds
Wed Dec 21, 2011 1:05 pm
Forum: Games and Creations
Topic: Demo - tile, cell based world (with collision)
Replies: 13
Views: 5282

Re: Demo - tile, cell based world (with collision)

It could seem silly, but discovering theses simples lines in your game almost stole me tears of joy

Code: Select all

function love.update(dt)
        dt = math.min(dt, .07)
This resolve in a very simple way all weird cases of collision problem I had with my first love project.

Thanks for sharing
by lots_of_birds
Tue Dec 20, 2011 9:06 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39369

Re: Simple, lightweight, general purpose collision detection

I have a question about this library. I can't figure why it print messages on the output of my program. I've checked the source code, I've found the corresponding lines, but I still don't understand what it means. The messages are "collide?" and "sat" Anyone knows what I am doing...
by lots_of_birds
Mon Dec 19, 2011 11:00 pm
Forum: Games and Creations
Topic: B: You Are A Magnet (concept demo)
Replies: 11
Views: 6296

Re: B: You Are A Magnet (concept demo)

I like the kind of elevator thing, but it's really hard to do the combo you ask the player to do. It's really more of a cannon :) What I was aiming for was for you to center yourself by sitting between the blue magnets, then shoot yourself up to the small red one. What were you trying to do? I figu...
by lots_of_birds
Mon Dec 19, 2011 10:16 am
Forum: Games and Creations
Topic: B: You Are A Magnet (concept demo)
Replies: 11
Views: 6296

Re: B: You Are A Magnet (concept demo)

Very nice concept. It seems to me that it fits the the philosophy of "game design as a way to explore the universe". The concept works well, the possibility for puzzles seems really deep. (I really enjoyed the prototype) Here are my (trying to be) constructive complaints Control mapping se...
by lots_of_birds
Wed Dec 14, 2011 10:19 pm
Forum: General
Topic: What's your favorite LOVE creation?
Replies: 23
Views: 7779

Re: What's your favorite LOVE creation?

My favorite love creation is "hardoncollider", the collision detector.
It really makes life a lot easier.