Search found 36 matches

by 0x25a0
Sat Dec 09, 2017 2:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497756

Re: What's everyone working on? (tigsource inspired)

Inspired by this album art I started to tinker around with fake 3D.

Image

Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
by 0x25a0
Thu Nov 02, 2017 1:49 pm
Forum: Libraries and Tools
Topic: "profile.lua" a tool for finding bottlenecks
Replies: 27
Views: 14689

Re: "profile.lua" a tool for finding bottlenecks

Thanks for the quick fix! :) That seems to work perfectly
by 0x25a0
Thu Nov 02, 2017 12:42 am
Forum: Libraries and Tools
Topic: "profile.lua" a tool for finding bottlenecks
Replies: 27
Views: 14689

Re: "profile.lua" a tool for finding bottlenecks

Very nice library! :) I especially like how non-intrusive it is. That's always a big plus in my books. Two things: 1. As far as I can tell, recursion is not handled correctly. Here's an example: local profile = require("profile/profile") profile.setclock(love.timer.getTime) -- this will measure wall...
by 0x25a0
Mon Oct 30, 2017 6:03 pm
Forum: Games and Creations
Topic: Selection sort!
Replies: 4
Views: 1764

Re: Selection sort!

Good work on the visualization :) it looks cool and explains the algorithm well, without using a single word. Well done! I learned about the technique from this guy: https://trasevol.dog/2017/02/01/doodle-insights-2-procedural-dithering-part-1/ I really like to read his stuff, he is full of great id...
by 0x25a0
Fri Oct 27, 2017 1:05 pm
Forum: Games and Creations
Topic: [Game] Not your usual platformer
Replies: 3
Views: 1235

Re: [Game] Not your usual platformer

Hey! Welcome to the forums :) I like the randomized colour scheme, and the rooms have been very diverse so far, which is good. The music and sound effects fit the overall theme of the game very well :) But, boy, is it challenging! I made it to this level before I gave up: https://i.imgur.com/cAHI0Cs...
by 0x25a0
Fri Oct 27, 2017 8:54 am
Forum: Support and Development
Topic: [SOLVED]Downloading large files + display status
Replies: 10
Views: 2885

Re: [Not solved! (another problem)]Downloading large files + display status

It's generally frowned upon to use Lua's IO functions directly. I got an error with your demo and had to change line 25 in main.lua: -- From io.output(log_filename) -- To love.filesystem.write(log_filename, "") Thanks for letting me know! Admittedly I didn't test that version as much as I should ha...
by 0x25a0
Thu Oct 26, 2017 6:54 pm
Forum: Support and Development
Topic: math.random > love.math.random
Replies: 10
Views: 3841

Re: math.random > love.math.random

As far as I know the pseudo-random number generator in LOVE is not based on Lua's PRNG. So, the performance difference is not because of an extra table access, it's because they are inherently different PRNGs :)
by 0x25a0
Thu Oct 26, 2017 12:44 pm
Forum: Support and Development
Topic: [SOLVED]Downloading large files + display status
Replies: 10
Views: 2885

Re: [Not solved! (another problem)]Downloading large files + display status

Ah whoops, that was my fault. I forgot that you can't write to arbitrary files. I updated the demo. The fix involved two things: - setting the identity of your game with `love.filesystem.setIdentity("name of your game")` - saving the file to the save directory, instead of to the current directory, b...
by 0x25a0
Wed Oct 25, 2017 1:22 am
Forum: Support and Development
Topic: [SOLVED]Downloading large files + display status
Replies: 10
Views: 2885

Re: Downloading large files + display status

Heya! What you're asking for is not simple, but it can be done :) It comes down to three problems: 1. Normally, http.request doesn't give you any updates about the download progress; you just call it and it returns when the download is done (or when it ran into an error). What you need is a way to g...
by 0x25a0
Sun Oct 22, 2017 3:55 pm
Forum: Libraries and Tools
Topic: [PROTOCOL #081] - experimental tool for interactive storytelling
Replies: 3
Views: 1269

Re: [PROTOCOL #081] - experimental tool for interactive storytelling

@Bunnybacon Thanks! I'm glad you like it :)

@bartbes Oh dear! Thanks for reporting, that should hopefully be fixed now :)