Search found 7 matches

by Sungray
Wed May 31, 2017 2:47 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46442

Re: Shädows (A light engine)

Yep thats what I expected :) thanks. I'll work on that.
by Sungray
Mon May 29, 2017 11:32 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46442

Re: Shädows (A light engine)

Hi guys,

Is there a way to create a shadow shape which mimics the shape of a sprite, excluding the alpha ? I'm thinking about creating a polygonshape by pointing the outline of my sprite, but it seems complicated.

To be clear, I want the shadow of my character to look like my character.
by Sungray
Sun Apr 23, 2017 4:22 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119910

Re: Löve "Light vs. Shadow" Engine v2

Skeletonxf wrote: Sun Apr 23, 2017 3:21 pm You can see for yourself.

https://github.com/matiasah/shadows/wiki

A word of warning, the repository says the wiki is out of date. I don't know what features and API overlap because I have only used shadows myself.
Can you draw shadows from image files using this ?
by Sungray
Wed Apr 12, 2017 5:55 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119910

Re: Löve "Light vs. Shadow" Engine v2

Is there a way to create a "sun" with this engine ? I've tried placing a light far away with huge range, but of course, I'm getting awful performances.

Also, the image shadows seem broken right now.
by Sungray
Tue Apr 11, 2017 6:28 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 121642

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Can't make the shadows work for images. Seems broken in the demo too.

Also I don't understand the scaling and positioning on this. I've been trying to make it consistent with hump + gamera, no luck.
by Sungray
Mon Apr 10, 2017 8:19 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 145501

Re: push - a resolution-handling library

Gamera works with Push.

Now implementing Lightworld. This is a nightmare. Did you try Push with Lightworld ?
by Sungray
Sun Apr 09, 2017 8:04 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 145501

Re: push - a resolution-handling library

Hey, I'm having some issues using this library with HUMP's camera module. I'd love to be able to just add the push:start() and push:end() around my draw function, but it's not agreeing and scaling and translating well with anything that is within hump's camera. I don't know however if this is some ...