Search found 10 matches

by dewgstrom
Thu Jun 15, 2017 3:44 pm
Forum: Support and Development
Topic: Music like in Nintendo games
Replies: 49
Views: 7296

Re: Music like in Nintendo games

Oh, that's awesome! Had no idea that was something coming up. I was having a lot of fun with MilkyTracker and was a little disappointed with how bare-bones my playback controls were in L2D, so that's great news. :D
by dewgstrom
Thu Jun 15, 2017 3:10 pm
Forum: Support and Development
Topic: Music like in Nintendo games
Replies: 49
Views: 7296

Re: Music like in Nintendo games

I think this is at least an interesting enough topic to keep up, there's a lot of different ways to handle this sort of thing. Is there much documentation available on the .xm format? I can't imagine it would be too hard to write something in pure Lua to tinker with non-playing XM files in memory, l...
by dewgstrom
Fri Jun 09, 2017 7:34 pm
Forum: Support and Development
Topic: fullscreen scaling help
Replies: 2
Views: 1076

Re: fullscreen scaling help

There's actually a couple of ways to do this, how exactly it will work depends on what you want as the output. (Apologies if anything below doesn't work as-is, I'm writing this as I go, it's not copied from an actual working project, I've just implemented this a few times. :awesome: ) At the most ba...
by dewgstrom
Fri Jun 09, 2017 5:41 pm
Forum: Support and Development
Topic: How to install a module which isn't specifically for LÖVE?
Replies: 4
Views: 1018

Re: How to install a module which isn't specifically for LÖVE?

If I'm reading correctly, your system is basically saving a set of scripted draw calls, correct? You'd probably be able to save a ton of space by just serializing user input instead of all of the love.draw() information and then test it a few times to make sure the replays come out deterministically...
by dewgstrom
Tue Jun 06, 2017 4:02 pm
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 2208

Re: Z-Sorting Problems (Fixed!)

Nice 3D, it looks pretty smooth. A full game using this would look rad o.o Thanks! The actual game behind it still needs some major design work, but I'm trying to get a feel for the limitations I have right now. Thanks to L2D it turns out those limits are basically ones I'm gonna have to set myself...
by dewgstrom
Thu Jun 01, 2017 8:31 pm
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 2208

Re: Z-Sorting Problems

Sorry on the double post, but I fixed it! The problem was in how I was doing my organization of redundant Z results. http://i.imgur.com/Byc2cxq.png Here's the new code: function zSortTriangles(object3D) local sortedTable = {} local pairsTable = {} local zValueTable = {} local redundancyCheck = {} fo...
by dewgstrom
Thu Jun 01, 2017 2:51 am
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 2208

Re: Z-Sorting Problems

Here's a fresh copy of the .love, plus an interesting screenshot. http://i.imgur.com/R3Bdk94.png I edited a few lines to set the RGB value to be equal to the "z" component instead of the texture or lighting, meaning they should come out as greyscale, but my glitched tris show up blue here, if not to...
by dewgstrom
Thu Jun 01, 2017 12:05 am
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 2208

Re: Z-Sorting Problems

Good catch! However that image is never called right now, which is why I removed it from the .love. Commenting out line 326 "testBG = love.graphics.newImage('assets/testBG.png')" will also fix it. :)
by dewgstrom
Wed May 31, 2017 11:43 pm
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 2208

Re: Z-Sorting Problems

Also: Here's the full .love for context. I put just the function that I think is causing problems in the OP to not weigh things down too much. :)
by dewgstrom
Wed May 31, 2017 10:40 pm
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 2208

Z-Sorting Problems (Fixed!)

Long time lurker, first time poster, hooray! :awesome: I'm working on an isometric 3D kind of thing and I'm using L2D because I really want to get into the guts of my rendering, so it seems like a good choice. Right now I'm having kind of a major problem with z-sorting of triangles. Everything loads...