Search found 33 matches

by JoshGrams
Sat Nov 16, 2019 12:39 am
Forum: General
Topic: Coverage reports in LOVE
Replies: 9
Views: 255

Re: Coverage reports in LOVE

LuaCov works fine for me under Windows in 11.2. I'm doing: require('luacov.runner').init({ runreport = true, deletestats = true, exclude = { "^tests/.*" -- etc... } }) Then after running my tests I just call love.event.quit as usual, and it writes the coverage report to luacov.report.out (I don't ha...
by JoshGrams
Sat Aug 17, 2019 12:57 am
Forum: Support and Development
Topic: [STI & hump] Movement system help
Replies: 2
Views: 915

Re: [STI & hump] Movement system help

The hump.camera documentation says Camera.new(x, y, zoom, rot) so I'd assume you could just pass a number bigger than 1 there to zoom in. Except...that doesn't work. And it looks like STI is thoroughly obnoxious and resets the transform. I mean, I can see why they did it: to avoid tearing. But it me...
by JoshGrams
Thu Aug 08, 2019 1:50 am
Forum: Games and Creations
Topic: GMTK Jam 2019
Replies: 1
Views: 1861

GMTK Jam 2019

We made a game with LOVE for the GMTK game jam: https://teamwintergreen.itch.io/filament There's a single axis of control: you zip along a curved path, avoiding obstacles. 11 levels to try. https://img.itch.zone/aW1nLzIzNDc1MjUucG5n/347x500/XA4CUu.png Looks like there are also a bunch of other LOVE ...
by JoshGrams
Mon Dec 17, 2018 1:14 pm
Forum: Support and Development
Topic: How do I get local coords?
Replies: 7
Views: 1470

Re: How do I get local coords?

I'm not sure what you're using for phyics, but physics bodies are almost always in world coordinates. Local coordinates are generally used for attaching child objects (guns, etc) to a body, not for interacting with other bodies or things like the mouse cursor. You could possibly use the Transform ob...
by JoshGrams
Tue Nov 20, 2018 12:07 pm
Forum: Games and Creations
Topic: The Yam of Endor - Traditional Roguelike Space Shooter
Replies: 3
Views: 2530

Re: The Yam of Endor - Traditional Roguelike Space Shooter

Huh. Looks like I never posted about my latest update: version 0.5 adds gamepad support and has friendlier aiming (if you accidentally hit the wrong direction, you can correct it without it taking an extra turn).
by JoshGrams
Mon Nov 12, 2018 5:50 pm
Forum: Support and Development
Topic: [solved] What does ox and oy
Replies: 1
Views: 680

Re: What does ox and oy

The origin point (ox, oy) on the image will be placed at the (x, y) coordinate that you pass to draw. So changing ox and oy will move the image. For example: function love.load() img = love.graphics.newCanvas(64, 64) love.graphics.setCanvas(img) love.graphics.setColor(0.5, 0, 1) love.graphics.rectan...
by JoshGrams
Sun Nov 11, 2018 4:19 pm
Forum: Libraries and Tools
Topic: amour - a basic scene graph library
Replies: 7
Views: 4198

Re: amour - a basic scene graph library

I have difficulty thinking about the game as a scene graph. That's also why I haven't started with Amulet Interesting. A scene graph is basically just a big list of objects to be updated and drawn each frame, plus support for nesting objects and drawing children in local coordinates relative to the...
by JoshGrams
Sat Nov 03, 2018 9:07 am
Forum: Support and Development
Topic: Palette Swap Shader: How to stop it mixing colors from neighboring pixel?
Replies: 3
Views: 1324

Re: Palette Swap Shader: How to stop it mixing colors from neighboring pixel?

Does palette:setFilter("nearest", "nearest") do what you want?
by JoshGrams
Mon Sep 24, 2018 11:39 am
Forum: Support and Development
Topic: How to treat analog movement as a button press?
Replies: 2
Views: 594

Re: How to treat analog movement as a button press?

You have to do it yourself, but it's not hard. The values for an axis generally go from -1 to 1, so just check if it's above a threshold. You probably don't want to use 1 as the threshold because they might not be perfectly calibrated, or might drift over time so they hit the case before going all t...
by JoshGrams
Sat Sep 22, 2018 10:29 am
Forum: Games and Creations
Topic: Endless Archery
Replies: 10
Views: 5498

Re: Endless Archery

By the way, do you have any ideas for more achievements? Most of them are pretty generic. The two that stand out are Tricky Shot and especially Pierce the Sky. So I wonder if you could do more things that encourage you to try different trajectories. Maybe things like a low-power shot, or a low angl...