Search found 6 matches

by Con_Quister
Thu Feb 14, 2019 7:16 pm
Forum: Games and Creations
Topic: Tower Climb
Replies: 15
Views: 18755

Re: Tower Climb

I think its a pretty solid platformer. The physics are frustrating but feels fair when paired with the level design and overall challenge. kind of like how an old nes game would feel like. I like the music it definitely evokes an nes feel too.
by Con_Quister
Thu Jan 10, 2019 3:54 am
Forum: Games and Creations
Topic: Set
Replies: 3
Views: 4780

Re: Set

It's hard game but I like the UI.
by Con_Quister
Sun Aug 06, 2017 5:26 am
Forum: Support and Development
Topic: [SOLVED] for Smooth tile-based collision :D
Replies: 5
Views: 5868

Re: [Help] for Smooth tile-based collision

Thanks so much, piggy backing-off what you showed me, I used the collision system to make walls for the player object. That's exactly the kind of stuff I wanted to do, thanks for the info, I've been trying to figure out how to do this type of thing for months :D
by Con_Quister
Sun Aug 06, 2017 1:12 am
Forum: Support and Development
Topic: [SOLVED] for Smooth tile-based collision :D
Replies: 5
Views: 5868

Re: [Help] for Smooth tile-based collision

Thanks for the feed back and resources. real cool.
by Con_Quister
Sat Aug 05, 2017 11:22 pm
Forum: Support and Development
Topic: [SOLVED] for Smooth tile-based collision :D
Replies: 5
Views: 5868

Re: [Help] for Smooth tile-based collision

thanks, but the type of collision I'm going for is constrained to an array. I've made basic aabb collision from scratch without the BUMP library. The challenge comes from using an array to dictate collision with a player object. I'd also like to do the collision without a library because I would lea...
by Con_Quister
Sat Aug 05, 2017 3:55 pm
Forum: Support and Development
Topic: [SOLVED] for Smooth tile-based collision :D
Replies: 5
Views: 5868

[SOLVED] for Smooth tile-based collision :D

I'm a beginner trying to implement collision to a Tile-map array. the goal was to have a system where I could define a wall on the map with(for example) a '1' and then take the player bounding box and compare it to the array of tiles and have a collision. so how do you compare a tile map array to a ...