Search found 6 matches
- Thu Feb 14, 2019 7:16 pm
- Forum: Games and Creations
- Topic: Tower Climb
- Replies: 15
- Views: 18755
Re: Tower Climb
I think its a pretty solid platformer. The physics are frustrating but feels fair when paired with the level design and overall challenge. kind of like how an old nes game would feel like. I like the music it definitely evokes an nes feel too.
- Thu Jan 10, 2019 3:54 am
- Forum: Games and Creations
- Topic: Set
- Replies: 3
- Views: 4780
Re: Set
It's hard game but I like the UI.
- Sun Aug 06, 2017 5:26 am
- Forum: Support and Development
- Topic: [SOLVED] for Smooth tile-based collision :D
- Replies: 5
- Views: 5868
Re: [Help] for Smooth tile-based collision
Thanks so much, piggy backing-off what you showed me, I used the collision system to make walls for the player object. That's exactly the kind of stuff I wanted to do, thanks for the info, I've been trying to figure out how to do this type of thing for months
- Sun Aug 06, 2017 1:12 am
- Forum: Support and Development
- Topic: [SOLVED] for Smooth tile-based collision :D
- Replies: 5
- Views: 5868
Re: [Help] for Smooth tile-based collision
Thanks for the feed back and resources. real cool.
- Sat Aug 05, 2017 11:22 pm
- Forum: Support and Development
- Topic: [SOLVED] for Smooth tile-based collision :D
- Replies: 5
- Views: 5868
Re: [Help] for Smooth tile-based collision
thanks, but the type of collision I'm going for is constrained to an array. I've made basic aabb collision from scratch without the BUMP library. The challenge comes from using an array to dictate collision with a player object. I'd also like to do the collision without a library because I would lea...
- Sat Aug 05, 2017 3:55 pm
- Forum: Support and Development
- Topic: [SOLVED] for Smooth tile-based collision :D
- Replies: 5
- Views: 5868
[SOLVED] for Smooth tile-based collision :D
I'm a beginner trying to implement collision to a Tile-map array. the goal was to have a system where I could define a wall on the map with(for example) a '1' and then take the player bounding box and compare it to the array of tiles and have a collision. so how do you compare a tile map array to a ...