Search found 12 matches

by OmegaMax
Tue Aug 28, 2018 2:33 pm
Forum: Games and Creations
Topic: DeathSticks!
Replies: 5
Views: 844

Re: DeathSticks!

Thanks for the version warning,I've not migrated to the new version as of yet.
by OmegaMax
Fri Apr 20, 2018 6:43 pm
Forum: Support and Development
Topic: Make a platform in a 2D platformer
Replies: 6
Views: 753

Re: Make a platform in a 2D platformer

Were you able to get your platforms working Urvorn?
by OmegaMax
Tue Apr 17, 2018 7:09 pm
Forum: General
Topic: How exactly should I learn
Replies: 18
Views: 4783

Re: How exactly should I learn

Any language you choose as a beginner is going to be difficult,I started with assembly languages first,6502,z80 68000,C then Lua.Starting with Lua is absolutely fine.

http://norvig.com/21-days.html
by OmegaMax
Sun Apr 15, 2018 2:59 am
Forum: Support and Development
Topic: Make a platform in a 2D platformer
Replies: 6
Views: 753

Re: Make a platform in a 2D platformer

Firstly "Applying gravity is straightforward; you're already doing that. But it is always there, it's not conditional." <-- this depends on what Urvorn is trying to accomplish,if you want to duplicate older games like "mario,bubble bobble,ghosts and goblins ect" they don't add constant gravity. ;---...
by OmegaMax
Wed Apr 11, 2018 9:47 pm
Forum: Games and Creations
Topic: Unnamed tile-based game.
Replies: 8
Views: 1400

Re: Unnamed tile-based game.

No bleeding issues on my system either.
by OmegaMax
Wed Jan 24, 2018 4:49 am
Forum: Games and Creations
Topic: Bass Lover
Replies: 10
Views: 2585

Re: Bass Lover

I had fun playing this,I'd like some picture of the fish.I think someone else also thought the game needed this feature.
by OmegaMax
Mon Jul 24, 2017 10:05 pm
Forum: Support and Development
Topic: Gun Image, and while true dos?
Replies: 6
Views: 1148

Re: Gun Image, and while true dos?

Posting code is the best way to get help instead of anyone having to guess what the problem is.
by OmegaMax
Sat Jul 01, 2017 6:10 pm
Forum: General
Topic: [help] with collision detection on a Pong remake.
Replies: 6
Views: 1388

Re: [help] with collision detection on a Pong remake.

+1 for Sheepolution's tutorials,I've used them also,very good tutorial.