Search found 70 matches

by Pospos
Wed Dec 12, 2018 8:24 pm
Forum: General
Topic: Entities interactions in ecs
Replies: 0
Views: 1127

Entities interactions in ecs

I want two entities in ecs to interact and sens interactions to each other.
How can i act?
by Pospos
Wed Nov 21, 2018 10:33 pm
Forum: Support and Development
Topic: Turn Based Games
Replies: 4
Views: 569

Re: Turn Based Games

Purple Fedora wrote:
Wed Nov 21, 2018 9:34 pm
What is the best way to make an turn based board game?
I am making an computer version of the go board game. What is the best way to implement turn based action?
Go is one of the hardest game to remake, because of the very complex ai.
by Pospos
Sun Sep 23, 2018 5:19 pm
Forum: Support and Development
Topic: Issues with enemy behaviour
Replies: 0
Views: 1197

Issues with enemy behaviour

So i'm making a game with enemies that are supposed to follow you, and it doesn't work at all. Her is the enemy file local enemy = {} function enemy:new() local nenemy = {} nenemy.x = love.math.random(1, Map.wandh[2])--player.x+2--Map.wandh[2]-- nenemy.y = love.math.random(1, Map.wandh[1]) --player....
by Pospos
Wed Sep 19, 2018 4:06 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 45318

Re: Possession 2

All the environment graphics are pretty ugly, I know…I just made them quickly for testing, the final versions will look better. You know that you can download free game art at http://opengameart.org/ Anyway, great job, we can see that it's quite polished and the feature list is impressive. Keep up!
by Pospos
Wed Sep 19, 2018 3:29 pm
Forum: Games and Creations
Topic: Endless Archery
Replies: 10
Views: 3888

Re: Endless Archery

Well polished, good graphics, very good art, simple but effective concept, this game is great!
by Pospos
Fri Aug 03, 2018 9:00 pm
Forum: Support and Development
Topic: [closed] the movement range messes up.
Replies: 6
Views: 645

Re: [closed] the movement range messes up.

Sorry, put it back. Just thought it wasn't useful anymore, that it was polluting the forum since it's a quite stupid error.
I'm the type of person that deletes a lot of stuff when i'm unsure, and that happens a lot.
by Pospos
Thu Aug 02, 2018 9:23 pm
Forum: Support and Development
Topic: [closed] the movement range messes up.
Replies: 6
Views: 645

Re: The movement ranges messes up

I need to make the mouvement range correspond to the player.
by Pospos
Wed Aug 01, 2018 8:42 pm
Forum: Support and Development
Topic: [closed] the movement range messes up.
Replies: 6
Views: 645

[closed] the movement range messes up.

Thank you all for your help. since i stumbled upon this issue i'm gonna let it for those who have the same problem. I had a tactical rpg movement system which displayed a player, and a movement range at the opposite side of it. The solution; i had swapped the x and y values of the movement range and...
by Pospos
Sat Jul 21, 2018 11:30 pm
Forum: General
Topic: Need ideeas for a game!
Replies: 31
Views: 6840

Re: Need ideeas for a game!

i think the best way to make a game is to focus on the USSR and then put the story according to what is most conducive towards inspiring immediate global proletariat revolution. OMG you're right!!! https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fimages.memes.com%2Fcharacter%2Fmeme%2Fin-soviet-russi...