Search found 73 matches

by Pospos
Thu Nov 25, 2021 12:24 pm
Forum: Games and Creations
Topic: Advance Wars - Turn Based Strategy - fan game
Replies: 16
Views: 23589

Re: Advance Wars - Turn Based Strategy - fan game

4xEmpire wrote: Mon Nov 22, 2021 4:17 pm
Pospos wrote: Thu Nov 18, 2021 3:22 pm I can't wait for the demo :awesome: !
digsy wrote: Mon Nov 22, 2021 12:31 am Love Advance Wars. Looking forward to trying your demo!
Thanks guys. Glad to see fellow AW fans here in the löve world.
Working on finishing the demo in the next few months if life does not get in the way too much!
Do you have a github with the project?
by Pospos
Thu Nov 18, 2021 3:58 pm
Forum: Games and Creations
Topic: Advance Wars - Turn Based Strategy - fan game
Replies: 16
Views: 23589

Re: Advance Wars - 2000s strategy nostalgia - fan game

BrotSagtMist wrote: Wed Sep 29, 2021 5:34 pm I loved this game but the bots where so stupid.

I have already seen a an attempt of cloning this in another forum but the guy gave up at the point of adding enemy AI.
Best of luck here.
Where was the post?
by Pospos
Thu Nov 18, 2021 3:22 pm
Forum: Games and Creations
Topic: Advance Wars - Turn Based Strategy - fan game
Replies: 16
Views: 23589

Re: Advance Wars - Turn Based Strategy - fan game

I can't wait for the demo :awesome: !
by Pospos
Wed Dec 12, 2018 8:24 pm
Forum: General
Topic: Entities interactions in ecs
Replies: 0
Views: 3068

Entities interactions in ecs

I want two entities in ecs to interact and sens interactions to each other.
How can i act?
by Pospos
Wed Nov 21, 2018 10:33 pm
Forum: Support and Development
Topic: Turn Based Games
Replies: 4
Views: 4171

Re: Turn Based Games

Purple Fedora wrote: Wed Nov 21, 2018 9:34 pm What is the best way to make an turn based board game?
I am making an computer version of the go board game. What is the best way to implement turn based action?
Go is one of the hardest game to remake, because of the very complex ai.
by Pospos
Sun Sep 23, 2018 5:19 pm
Forum: Support and Development
Topic: Issues with enemy behaviour
Replies: 0
Views: 2713

Issues with enemy behaviour

So i'm making a game with enemies that are supposed to follow you, and it doesn't work at all. Her is the enemy file local enemy = {} function enemy:new() local nenemy = {} nenemy.x = love.math.random(1, Map.wandh[2])--player.x+2--Map.wandh[2]-- nenemy.y = love.math.random(1, Map.wandh[1]) --player....
by Pospos
Wed Sep 19, 2018 4:06 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 128446

Re: Possession 2

All the environment graphics are pretty ugly, I know…I just made them quickly for testing, the final versions will look better. You know that you can download free game art at http://opengameart.org/ Anyway, great job, we can see that it's quite polished and the feature list is impressive. Keep up!
by Pospos
Wed Sep 19, 2018 3:29 pm
Forum: Games and Creations
Topic: Endless Archery
Replies: 10
Views: 13725

Re: Endless Archery

Well polished, good graphics, very good art, simple but effective concept, this game is great!
by Pospos
Fri Aug 03, 2018 9:00 pm
Forum: Support and Development
Topic: [closed] the movement range messes up.
Replies: 6
Views: 5322

Re: [closed] the movement range messes up.

Sorry, put it back. Just thought it wasn't useful anymore, that it was polluting the forum since it's a quite stupid error.
I'm the type of person that deletes a lot of stuff when i'm unsure, and that happens a lot.