Search found 12 matches

by Wilma456
Mon Apr 02, 2018 6:03 pm
Forum: Support and Development
Topic: Emulator does not work with 11.0
Replies: 2
Views: 559

Re: Emulator does not work with 11.0

That works. Thank You!
by Wilma456
Mon Apr 02, 2018 3:14 pm
Forum: Support and Development
Topic: Emulator does not work with 11.0
Replies: 2
Views: 559

Emulator does not work with 11.0

Today I get a Upgrade to Version 11.0. I had made a ComputerCraft Emulator with Löve2d. You can find it here . But this Emulator does not work in the latest Version of Löve2d. It only shows a white screen. I know there a some deprecated messages, but it only means this Function will be removed in th...
by Wilma456
Thu Feb 22, 2018 4:21 pm
Forum: General
Topic: Read Line with Love File
Replies: 4
Views: 895

Re: Read Line with Love File

It looks like your function can not support reading single Bytes. I need reading single bytes and reading single lines in the smae hadle like the io API.
by Wilma456
Thu Feb 22, 2018 3:46 pm
Forum: General
Topic: Read Line with Love File
Replies: 4
Views: 895

Read Line with Love File

The Normal io API of LUA offers for reading file:read("*l"), file:read("*a") and file:read(number). But Love File only offer file:read(number). How can I read a Line and all? I had try this for reading lines: local str = "" while true do local c = file:read(1) if c == "\n" or c == "" then break else...
by Wilma456
Tue Aug 15, 2017 2:59 pm
Forum: Support and Development
Topic: Distribute Game as Snap
Replies: 1
Views: 558

Distribute Game as Snap

Is there any Snap Package for Love2d available, who I'm just have to to replace the .love file, rename it and built it with snapcraft?
by Wilma456
Mon Aug 14, 2017 3:02 pm
Forum: Support and Development
Topic: Loading font with more than 127 Chars
Replies: 26
Views: 5357

Re: Loading font with more than 127 Chars

I'm making a ComputerCraft Emulator, so I must load the CC Font. The most is working now, but some CC programs need Chars who are higher than 127. You can find the current source code here: https://github.com/Wilma456/CCLite.
by Wilma456
Fri Aug 11, 2017 11:24 am
Forum: Support and Development
Topic: Loading font with more than 127 Chars
Replies: 26
Views: 5357

Re: Loading font with more than 127 Chars

I've tried it with this: local glyphs = "\1\2\3\4\5\6\7\8\9\10\11\12\13\14\15\16\17\18\19\20\21\22\23\24\25\26\27\28\29\30\31\32\33\34\35\36\37\38\39\40\41\42\43\44\45\46\47\48\49\50\51\52\53\54\55\56\57\58\59\60\61\62\63\64\65\66\67\68\69\70\71\72\73\74\75\76\77\78\79\80\81\82\83\84\85\86\87\88\89\...
by Wilma456
Thu Aug 10, 2017 5:15 pm
Forum: Support and Development
Topic: Loading font with more than 127 Chars
Replies: 26
Views: 5357

Re: Loading font with more than 127 Chars

I'm tying to load this File I have executed for i=1,255 do io.write(string.char(i)) end in the LUA Console and this was the Output: !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~�������������������������������������������������������������������������...
by Wilma456
Thu Aug 03, 2017 1:58 pm
Forum: Support and Development
Topic: Loading font with more than 127 Chars
Replies: 26
Views: 5357

Re: Loading font with more than 127 Chars

What did you mena with "supply character list manually"?
by Wilma456
Thu Aug 03, 2017 1:55 pm
Forum: Support and Development
Topic: Android compiling?
Replies: 3
Views: 1248

Re: Android compiling?