Search found 210 matches

by grump
Mon Jan 22, 2018 2:08 pm
Forum: Libraries and Tools
Topic: FÖNTGen makes pretty fonts
Replies: 16
Views: 1315

Re: FÖNTGen makes pretty fonts

I see the problem and I agree that it's a serious shortcoming. I did not consider complex writing systems with huge numbers of glyphs when I made the tool. The glyph selection tool is not suited for this. Annoyingly, not even copy/pasting the glyph string is possible due to missing clipboard support...
by grump
Sun Jan 21, 2018 9:26 am
Forum: Libraries and Tools
Topic: FÖNTGen makes pretty fonts
Replies: 16
Views: 1315

Re: FÖNTGen makes pretty fonts

fox wrote:
Fri Jan 19, 2018 6:16 pm
can you add, import text file functions? the input is too slow
Are you talking about the example text for the font preview? How much text do you want to put there, and why?
by grump
Tue Dec 19, 2017 2:40 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

I started working on layered effects a while ago. I just didn't have time to finish it yet. Hopefully I will find the time after the holidays.

Image

You'll be able to add/load emitters as layers, rearrange them and set a delay time for each layer.
by grump
Tue Dec 19, 2017 1:43 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

SiENcE wrote:
Tue Dec 19, 2017 1:30 pm
Loading and saving works now.
Nice, thanks for testing.
Are you open for enhancements?
Sure, very much so.
by grump
Tue Dec 19, 2017 1:14 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

I've uploaded a new version that fixes the segfault with broken symlinks on Linux.

I've also changed some WinAPI ffi calls that may be the cause of crashes on some Windows versions. SiENcE, this version might fix the crash you're experiencing. I would appreciate your feedback on this.
by grump
Tue Dec 19, 2017 11:57 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

1. How is that bad naming? it's just coincidentally the same as some arcane MS stuff I've never even seen before. I don't give a shit. No, no arcance MS stuff sorry. Here https://en.wikipedia.org/wiki/PKCS_12 ... it's common pki stuff :). Unless there's a compelling reason why it's bad to use the f...
by grump
Tue Dec 19, 2017 11:39 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

It looks like the issue is with broken symlinks; having one of those in the current directory makes it crash. That's easy to fix, thanks. Also, please do not double post. You can edit your last post if you notice you forgot something. I did not forget something. Discussing two separate things with ...
by grump
Tue Dec 19, 2017 9:17 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

Nixola wrote:
Tue Dec 19, 2017 9:03 am
By the way, if I try to browse ~ while opening a file, emitor segfaults. Manjaro Linux, 64 bit.
Do you mean just going to "/home/nixola" (for example) in any file selector makes it segfault? Sounds like there is something in there it can't properly process. Could be a permission problem.
by grump
Tue Dec 19, 2017 9:08 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

The problem is, i can't tell you more. Everytime i try to load an pfx ( bad fileextension naming btw. ) or an texture file (i assume all load operations fail) the editor gots stuck and crashes. 1. How is that bad naming? it's just coincidentally the same as some arcane MS stuff I've never even seen...
by grump
Tue Dec 19, 2017 8:24 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1029

Re: emitor - Particle system editor

SiENcE wrote:
Mon Dec 18, 2017 2:47 pm
Looks nice, you loading texture or pfx always results in a crash.
I need more details, because I can't reproduce this.
The editor code is obfuscated, why fixing is not possible :-/.
Legal reasons. It's based on a closed source framework I wrote for a client.