Search found 4 matches

by Jsin
Fri Sep 22, 2017 6:53 pm
Forum: General
Topic: [Suggestion] Allowing people to access OpenGL/SDL functions
Replies: 5
Views: 4660

Re: [Suggestion] Allowing people to access OpenGL/SDL functions

ivan wrote: Mon Sep 18, 2017 5:34 am What you are looking for is a OpenGL/SDL bindings for Lua.
Love2D without its abstraction layer would not be useful at all.
I'm not meaning remove the abstraction layer, but instead allow people to get below it.
by Jsin
Sun Sep 17, 2017 7:26 pm
Forum: General
Topic: [Suggestion] Allowing people to access OpenGL/SDL functions
Replies: 5
Views: 4660

[Suggestion] Allowing people to access OpenGL/SDL functions

Hello. I have wanted to make a 3D game, but most 3D engine that use lua are too complicated and the engines I do understand (UE4 and unity, ik they dont use lua but I understand them) don't run well enough on my computer. I was planning to use Love2D to make a 3D game by calling Dll functions using ...
by Jsin
Sun Aug 20, 2017 2:34 pm
Forum: Support and Development
Topic: How to make a doom-like engine/game?
Replies: 13
Views: 15111

Re: How to make a doom-like raycaster?

--REMOVED AS I WAS WRONG AND WAS AN IDIOT--
by Jsin
Sun Aug 20, 2017 1:15 pm
Forum: Support and Development
Topic: How to make a doom-like engine/game?
Replies: 13
Views: 15111

How to make a doom-like engine/game?

Hello! I have been working on an arena shooter in the GZDoom engine, and I thought to myself "If doom is just projected 2D, why don't I make my own engine to suit the game?" (Yes, I know GZDoom is actual 3D, but I was meaning the original doom). So I got to work on a renderer, and I have m...