Search found 15 matches

by crystal
Mon Oct 12, 2020 4:59 am
Forum: General
Topic: Love CPU usage
Replies: 41
Views: 47083

Re: Love CPU usage

i noticed also other opengl applications (usually cross platform) have high cpu usage on windows
by crystal
Tue Aug 04, 2020 6:00 pm
Forum: General
Topic: How to reduce size of final build?
Replies: 8
Views: 6019

Re: How to reduce size of final build?

Thanks for advices. Well I'm that kind of guy who likes minimalism and is bit too ambitous :) also it's a good way to train writing clean code and maxing out hardware limitations. Like Carmack said "if it runs doom..." a simple games can be easily written in pure SDL c/c++ and there is al...
by crystal
Tue May 26, 2020 5:07 pm
Forum: Games and Creations
Topic: Gami Planes (Anrdoid & iOS)
Replies: 2
Views: 7221

Re: Gami Planes (Anrdoid & iOS)

good job
i love this game
by crystal
Sun Jun 02, 2019 3:02 am
Forum: General
Topic: Making an Android APK
Replies: 7
Views: 18801

Re: Making an Android APK

I think "Game Distribution/APKTool" tutorial is aimed for test builds only.Or it is missing couple of more steps like signing apk(note that many android devices won't accept raw .apk from APKTool btw. this is my build_install_run.bat script @echo off SET mycd=%~dp0 cd D:\GameMake\LOVE\game...
by crystal
Sun May 26, 2019 4:48 pm
Forum: General
Topic: Making an Android APK
Replies: 7
Views: 18801

Re: Making an Android APK

sorry im no expert in android studio
you should post your error and someone will help you for sure
by crystal
Fri May 10, 2019 8:33 pm
Forum: General
Topic: Making an Android APK
Replies: 7
Views: 18801

Re: Making an Android APK

there is also on the website in tools section LoveToAll, LoveToAndroid tool I personally used this tutorial https://love2d.org/wiki/Game_Distribution/APKTool for testing game,, cause its fastest method I believe (with a BATCH scripts you can run your game on android with 1 click) and I use android s...
by crystal
Mon Jan 28, 2019 3:51 pm
Forum: Support and Development
Topic: Re scaling and Resolutions
Replies: 5
Views: 5270

Re: Re scaling and Resolutions

simply do myW, myH = 500, 900 W, H = love.graphics.getDimensions() scaleW, scaleH = W/myW, H/myH ... love.draw() love.graphics.push() love.graphics.scale( scaleW,scaleW ) --draw game stuff love.graphics.pop() end if you want to avoid stretching you must use same scaling factor for width and height
by crystal
Thu Jan 24, 2019 4:11 pm
Forum: Support and Development
Topic: android sotfkeys block getDesktopDimensions() function
Replies: 1
Views: 2623

Re: android sotfkeys block getDesktopDimensions() function

if anyone else have the same problem, workaround is to set fullscreen mode
love.setFullscreen(true)
and then grab your width and height from love.resize(w,h) callback
by crystal
Wed Jan 16, 2019 2:41 pm
Forum: Support and Development
Topic: android sotfkeys block getDesktopDimensions() function
Replies: 1
Views: 2623

android sotfkeys block getDesktopDimensions() function

hi im trying to get dimension on android device by using windowWidth, windowHeight = love.window.getDesktopDimensions() it works fine on tablet without softkeys, but the problem is phone with softkeys my game runs in fullscreen but getDesktopDimensions() function does not giving me real resolution d...
by crystal
Wed Jan 09, 2019 2:36 pm
Forum: Libraries and Tools
Topic: Best way to bitmap font?
Replies: 3
Views: 5506

Re: Best way to bitmap font?

BM Font on Windows -- can't seem to get it to save color/alpha information properly. Font renders as white blur over black background with no compositing. BM Font generates aditional file .fnt which holds all info about characters like position ,width, spacing etc.. unfortunately love2d doesnt have...