Search found 21 matches

by josip
Thu Jan 04, 2024 3:28 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 67112

Re: moonODE (Open Dynamics Engine (ODE)) bindings

Interesting work, I never heard of moonODE. I worked on lovr's physics, so to elaborate some points: at this moment lovr also uses ODE library as external dependency. Unlike moonODE, lovr's bindings are opinionated to make physics usage simpler and straightforward. Many ODE features are omitted on p...
by josip
Sun Oct 17, 2021 5:56 pm
Forum: Support and Development
Topic: How are C libraries for LÖVE handled?
Replies: 3
Views: 5895

Re: How are C libraries for LÖVE handled?

Is there a open source project that dealt with similar thing before? I don't really know enough about Android to figure out where to put the .so files, how to point to them from LuaJIT, and what app permissions are needed for executing JNI libraries.
by josip
Sat Oct 16, 2021 2:28 pm
Forum: Support and Development
Topic: How are C libraries for LÖVE handled?
Replies: 3
Views: 5895

How are C libraries for LÖVE handled?

I would like to use sqlite in an Android app. I would like it to work across Linux desktop and Android platforms at least. For this I'll need to compile in the C source of that lib, as well include the Lua wrapper in the game.love bundle. Some of these wrappers provide traditional C binding, others ...
by josip
Wed May 12, 2021 6:57 pm
Forum: Libraries and Tools
Topic: Lua-gestures: effortless recognition of trained single-stroke gestures
Replies: 7
Views: 12597

Re: Lua-gestures: effortless recognition of trained single-stroke gestures

I've made some more improvements over last days. Recognizer can now use oriented gestures. This makes it possible to distinguish between larger number of trained gestures, for example '7' and 'L' will be correctly identified. Another option added to recognizer is ability to work with very thin gestu...
by josip
Wed May 05, 2021 9:22 pm
Forum: Libraries and Tools
Topic: Lua-gestures: effortless recognition of trained single-stroke gestures
Replies: 7
Views: 12597

Lua-gestures: effortless recognition of trained single-stroke gestures

Hi there. I published this project today: https://github.com/jmiskovic/lua-gestures It is a library for training and recognizing single-stroke gestures, based on very efficient "$1 Unistroke Recognizer" algorithm. The library comes with basic set of gestures, and you can dynamically add yo...
by josip
Fri Sep 25, 2020 4:05 pm
Forum: Libraries and Tools
Topic: A Lua code editor
Replies: 11
Views: 17632

Re: A Lua code editor

@zorg this editor is actively used in lövr, which is a different codebase from löve and doesn't currently include utf-8 library. I'll look into supporting utf-8 at some point.

Thanks for the hint @pgimeno. I'm going to use that line to sanitize the input.
by josip
Thu Jul 23, 2020 3:15 pm
Forum: Libraries and Tools
Topic: A Lua code editor
Replies: 11
Views: 17632

Re: A Lua code editor

Thanks for interest.

@Giovifav the unicode is not supported unfortunately. It would require about x10 more work, and my needs were already covered with basic ASCII. I'll edit the description to clarify.

@monolifed I'm releasing it into public domain for anyone to do with it as they please.
by josip
Tue Jun 23, 2020 2:07 pm
Forum: Libraries and Tools
Topic: A Lua code editor
Replies: 11
Views: 17632

A Lua code editor

This is code editor written in pure Lua that can be rendered within LÖVE framework. The editor can be used to build self-contained development environments, like fantasy consoles or in-game editors. https://love2d.org/imgmirrur/H8GnCxk.png It is a rather complete implementation of editor component t...
by josip
Wed Apr 04, 2018 10:24 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 108578

Re: LÖVE 11.0 released!

LÖVE 11.0 is huge improvement all around! I've been using unreleased version for some months and I could never go back. The color range breaks lot of existing code, but thinking in ranges from zero to one is much more developer-friendly. I would love support for HSL model. HSL is much easier to twea...
by josip
Wed Apr 04, 2018 9:35 pm
Forum: Support and Development
Topic: Drawing filled organic shapes
Replies: 2
Views: 2923

Re: Drawing filled organic shapes

I'm making a face that can make gestures. Currently I'm tying to make mouth with different shapes, and the mouth shape is not drawable for some positions of control points. I used filled bezier for jaw shape, and had no problem there because shape doesn't vary as much. For brows I iterated along bez...