Search found 31 matches

by jdoolin
Sun Jan 17, 2021 5:21 pm
Forum: Support and Development
Topic: Handling POSIX Signals
Replies: 6
Views: 7500

Re: Handling POSIX Signals

I'm under NDA and not sure if I can go into detail other than to say that it has been recommended, though not explicitly required, that my project be able to handle SIGSTOP, SIGCONT and SIGTERM. However, I think in my case I may be able to go without handling those. For which platform? Linux? Androi...
by jdoolin
Sat Jan 16, 2021 8:37 pm
Forum: Support and Development
Topic: Handling POSIX Signals
Replies: 6
Views: 7500

Re: Handling POSIX Signals

You can install and require luaposix, then just call its functions. Distribution is going to be a problem, though, as binary libraries need to be included for all POSIX platforms you intend to support. But if it's for your own use, no problem. Technically, the POSIX requirement is only for one plat...
by jdoolin
Sat Jan 16, 2021 5:31 pm
Forum: Support and Development
Topic: Handling POSIX Signals
Replies: 6
Views: 7500

Handling POSIX Signals

Is it possible to handle POSIX signals in Love2D? Such as SIGSTOP, SIGCONT, SIGTERM, etc?

I've seen a luaposix library, but I'm still not sure how I'd incorporate it into Love2D's callbacks.
by jdoolin
Wed Jun 12, 2019 3:31 am
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

Here's one that shows full details. Well, not quite full. I still have to add a way to see items and magic.
battleCursorTest4.gif
battleCursorTest4.gif (4.79 MiB) Viewed 6677 times
by jdoolin
Wed Jun 12, 2019 3:30 am
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

I've gotten a good bit more done since the last update. It's what I call "Examine" mode, where you press the Cancel button during a character's turn, which presents the player with a cursor and the ability to view the stats of enemies and allies. One button gives a quick HP/MP stat and ano...
by jdoolin
Tue Jun 11, 2019 5:22 pm
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

Whoa, this is super cool! I <3 the original Shining Force on Genesis, never played the sequels. Is the art original or did you find it somewhere? Definitely gonna keep an eye on this project. :) Thank you! And while I'm at it, thank YOU for your contributions, especially STI. I purchased the main a...
by jdoolin
Thu Jun 06, 2019 11:21 pm
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

I've gotten a lot done in the last few days. -Movement is now restricted to the character's range, but the ranges aren't affected by terrain yet -HUD is working, though the Terrain effects are still just hard coded text. I have to define all the terrains and values yet. HP/MP preview panes dynamical...
by jdoolin
Sun Jun 02, 2019 3:03 pm
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

I've been working on Ballad of Thuriana for over a year now. Not solidly, as I didn't work on it that much last summer. I spent the summer thinking about my development process, reading books on game design and implementing some proper design procedures. It was well worth the time away from the proj...
by jdoolin
Thu May 30, 2019 2:34 pm
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

I added a new map that will become the 2nd battle map, and birds!! It won't be long before I'm working on combat.
Birds!
Birds!
birds1.gif (1.66 MiB) Viewed 7040 times
by jdoolin
Fri May 24, 2019 2:09 am
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17667

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

Im liking the animations and transitions in your GUI, did you use a GUI library or did you code it yourself. Thanks! I did code that myself. I posted in the Libraries topic a long time ago about the intent to share it, but it's still not fully decoupled from my game just yet. I also think the API s...