Search found 37 matches

by SirRanjid
Tue May 19, 2020 10:36 pm
Forum: Games and Creations
Topic: Gravicles (SIM)
Replies: 3
Views: 5113

Re: Gravicles (SIM)

Update 3: -made the balls appear seamless on the edges -fixed window not really being resizable -fixed gravicles bugging out of the simulation on resizing or when they get too fast -added a slider that controls the attract/repel force multiplier for linked gravicles -added a simple function to copy ...
by SirRanjid
Mon Apr 13, 2020 7:16 pm
Forum: Games and Creations
Topic: Gravicles (SIM)
Replies: 3
Views: 5113

Re: Gravicles (SIM)

Thanks! :) I updated the visuals a bit and rebalanced the values to give a rather nice scene at startup. https://i.imgur.com/eqyQMNp.gif update2: Improved and optimized visuals, fixed bugs and more improvements. [Edit: the attachments are all the same it just failed on me to remove old, and even dis...
by SirRanjid
Sun Apr 12, 2020 1:06 am
Forum: Games and Creations
Topic: Gravicles (SIM)
Replies: 3
Views: 5113

Gravicles (SIM)

Wanted to make a little doodle where objects attract/repel each other based on their color. But then I wanted it to be interactive so middle mouse drags the objects, right click inverts their color and I added parts of my gui lirary to control the values in real time and more... Basically you can wa...
by SirRanjid
Wed Aug 28, 2019 12:42 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 10
Views: 16544

Re: Artificial Neural Networks for lua

Added rotation and some better coloring.

Image

Overfitting in motion.
Image

(somehow the graph only renders if you hit space once)
by SirRanjid
Tue Jul 23, 2019 8:37 am
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 10
Views: 16544

Re: Artificial Neural Networks for lua

I made it look nicer.

Image
Image
Image

The last one has different activation functions on each layer.
by SirRanjid
Mon Jul 15, 2019 12:15 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 10
Views: 16544

Re: Artificial Neural Networks for lua

Nothing haha. Actually I like to watch it do stuff like shown in the image and just alter stuff like jitter and such. I concluded that a fixed jitter gets problematic the closer it gets to the error value or when the jitter is bigger than it. So maybe a dynamic/relative jitter is better (as with wha...
by SirRanjid
Sun Apr 14, 2019 7:26 am
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 10
Views: 16544

Re: Artificial Neural Networks for lua

https://i.imgur.com/Zyq0LFc.gif I updated it bit to make it color different training pairs differently on the plotter instead of coloring all by their error. Also added sin and cos functions, some jitter and a new net for eyecandy. The nn code itself now also outputs the index of the used training-...
by SirRanjid
Fri Jun 29, 2018 12:27 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 638013

Re: What's everyone working on? (tigsource inspired)

I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District [...] Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top. https://i.imgur.com/PAR4V6...
by SirRanjid
Wed Jun 27, 2018 11:10 pm
Forum: General
Topic: Code Doodles!
Replies: 157
Views: 107026

Re: Code Doodles!

First actual doodle. It's a bit psychedelic and plays seemlessly forever. (No worries no fullscreen and console in case you can't close it directly for some reason like me. Maybe you could tell me what's wrong.) DON'T disable the event module at least not in v0.10.2 . https://i.imgur.com/s7fXTF5.gif
by SirRanjid
Fri Apr 13, 2018 1:51 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 10
Views: 16544

Re: Artificial Neural Networks for lua

I bet^^. I think K-means is something I already got. I'm more about trying to make an AI that could really kick some ass and be fun to play against with. Or imagine a simple zombie ai which is driven by a neural net. For each zombie just apply some small random jitter to the weights and it seems lik...