Search found 78 matches

by modiX
Thu Aug 02, 2018 3:25 pm
Forum: General
Topic: How can I store cool levels and sweet resources cozily
Replies: 6
Views: 661

Re: How can I store cool levels and sweet resources cozily

Regarding code organisation: Your game looks like it will have very strict rules and laws in your game world. This makes your game to a good candidate for an ECS bone structure (Entity-Component-System). So far I have experience with tiny-ecs and Concord. I would suggest you to go for Concord , beca...
by modiX
Fri Jul 20, 2018 8:29 pm
Forum: Libraries and Tools
Topic: Spritebatch extension
Replies: 7
Views: 1439

Re: Spritebatch extension

Great work, thanks so much! This piece is a gem for me. It just not only allows to define each color of the vertices for each quad, it even allows modifying the texture mapping of those 4 vertices to be able to make a trapeze out of a simple sprite, neat. Unfortunately, you do not modify the mesh da...
by modiX
Thu Jul 05, 2018 9:43 am
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 45
Views: 9293

Re: [0.10.2] AdMob support for Android!

janglee wrote:
Wed Jul 04, 2018 5:29 pm
Hi bro , just head to qustion how can i change app icon ?

Thanks.
You can find the app icons for Android in app/src/main/res. There are directories for each resolution. You need to place your app icon in different resolutions there. The mipmap versions aren't necessary, though.
by modiX
Wed Jul 04, 2018 3:47 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 101
Views: 29575

Re: Love.js - A Direct Emscripten Port

Sound lags very hard on Mac OS X Chrome.
by modiX
Tue Jul 03, 2018 2:22 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds
Replies: 0
Views: 470

RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Hi, I decided to create forks of bio1712's AdMob supported forks of LÖVE and started adding more native functionality that is useful for mobile platforms. I'd like to share it with you and I'm welcoming anybody who wants to test all out of it. The reason why I started this project is I wanted to add...
by modiX
Mon Jun 18, 2018 8:18 am
Forum: Libraries and Tools
Topic: AdMob support for iOS!
Replies: 9
Views: 2697

Re: AdMob support for iOS!

I discovered that showing the banner in iOS seems to be very expensive. If the FPS is not capped, it costs 30 FPS at my iPhone 6s. Is it possible to improve this? I can verify it's the rendering of the banner, so when I hide it again, I get the 30 FPS back.
by modiX
Fri Jun 15, 2018 1:36 pm
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 45
Views: 9293

Re: [0.10.2] AdMob support for Android!

Modix and I managed to fix the interstitial ads, but still, rewarded ads dont work for both of us. How did you do that? Hi bio, sorry for my late participation. I had priorities in building my game first. On this point I was considering to use the your AdMob ports from 0.10.2 (I won't go for the la...
by modiX
Fri Jun 08, 2018 1:26 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 49
Views: 14520

Re: [Library] tiny-ecs - Fast Simple Entity Component System

I can't reproduce with 11.1. It reaches 630 something and it never reaches the 640 barrier. Then it goes all the way down to ~320. With 0.10.2 I get a similar result, but it never reaches 580. That's after a ~5 minutes run. I think this is related to LuaJIT garbage collection, not to the lib. Edit:...
by modiX
Sun Jun 03, 2018 3:44 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 49
Views: 14520

Re: [Library] tiny-ecs - Fast Simple Entity Component System

I found a memory leak in this library: Calling world:remove seems to not clear the memory of the associated object or parts of it as kept alive, I have no idea why this is happening, yet. Here is a sample: tiny = require("lib.tiny") function love.load(args) world = tiny.world() end function love.upd...
by modiX
Sat May 19, 2018 11:45 am
Forum: General
Topic: Avatars: OBEY!
Replies: 721
Views: 177262

Re: Avatars: OBEY!

I dont have an avatar :( Soon, you WILL have an OBEY avatar. BRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUBRZBRUB...