Search found 86 matches

by modiX
Mon Oct 01, 2018 5:32 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds
Replies: 5
Views: 1041

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Hi there, thanks for your interests. Thanks for sharing your progress ... have you started working on some additional modules (IAP) already? I've started implementing a common API for Game-Center / Google Play Games Services for sharing save games across devices, having achievements and score leader...
by modiX
Thu Sep 27, 2018 11:55 am
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 53
Views: 10989

Re: [0.10.2] AdMob support for Android!

Okay, I think we need to implement your code. I've no time to do a pull request now, just check my current version and see what you can do. I think I even improved some things here and there. There is a final branch for devices below API 14 that should be redundant, tho. Source: https://bitbucket.o...
by modiX
Mon Sep 24, 2018 10:42 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds
Replies: 5
Views: 1041

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Best practices

This section is reserved to contain several tipps on how to use future modules in these ports.
by modiX
Mon Sep 24, 2018 10:36 pm
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 53
Views: 10989

Re: [0.10.2] AdMob support for Android!

I think we can ignore that, because the targetSdkVersion must be >= 28. This is Google's statement: This is a reminder that starting November 1, 2018, updates to apps and games on Google Play will be required to target Android Oreo (API level 26) or higher. After this date, the Play Console will pr...
by modiX
Mon Sep 24, 2018 2:50 pm
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 53
Views: 10989

Re: [0.10.2] AdMob support for Android!

Hi, sorry for the late reply. I've been experiencing that issue both on Android and iOS. To solve it, I had to link my app on the AdMob page, after the release, and then I started to receive the ads. This happens since they started to use real ads with a test label on it as test ads. I know that yo...
by modiX
Wed Sep 19, 2018 9:37 am
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 53
Views: 10989

Re: [0.10.2] AdMob support for Android!

hey, after all that time, the issue is still not solved? RewardAds seems to work when I use the official test IDs from Google. However, when I configure my own reward ad IDs in the AdMob dashboard and declare my test device ID properly, it won't load. Logcat reports: I/Ads: No fill from ad server. W...
by modiX
Fri Aug 31, 2018 2:18 pm
Forum: Libraries and Tools
Topic: scrale - Letterboxing the simple way [0.10.2, BETA]
Replies: 0
Views: 275

scrale - Letterboxing the simple way [0.10.2, BETA]

Personally, I think the push lib is a bit too complicated, so I came up with my own implementation for low resolution games that scale and center itself. Here are the features: Support for window and fullscreen mode. Supports toggling between window and fullscreen mode. Works for desktop and mobile ...
by modiX
Fri Aug 31, 2018 2:00 pm
Forum: Support and Development
Topic: Touchbar breaks fullscreen on Android
Replies: 1
Views: 518

Re: Touchbar breaks fullscreen on Android

This is a late reply, but the reason why the soft buttons cause this issue is on game start your fullscreen is false and you change fullscreen to true later on. When changing fullscreen to true, it won't trigger the window resize event on Android, thus the dimensions are not updated. Just do t.windo...
by modiX
Thu Aug 02, 2018 3:25 pm
Forum: General
Topic: How can I store cool levels and sweet resources cozily
Replies: 6
Views: 833

Re: How can I store cool levels and sweet resources cozily

Regarding code organisation: Your game looks like it will have very strict rules and laws in your game world. This makes your game to a good candidate for an ECS bone structure (Entity-Component-System). So far I have experience with tiny-ecs and Concord. I would suggest you to go for Concord , beca...
by modiX
Fri Jul 20, 2018 8:29 pm
Forum: Libraries and Tools
Topic: Spritebatch extension
Replies: 7
Views: 1594

Re: Spritebatch extension

Great work, thanks so much! This piece is a gem for me. It just not only allows to define each color of the vertices for each quad, it even allows modifying the texture mapping of those 4 vertices to be able to make a trapeze out of a simple sprite, neat. Unfortunately, you do not modify the mesh da...