Search found 89 matches

by Marty
Fri Nov 30, 2018 12:22 am
Forum: Libraries and Tools
Topic: Concord - A feature-complete ECS
Replies: 6
Views: 11509

Re: Concord - A feature-complete ECS

To be honest, I work with this lib in a serious matter and I'm very satisfied. For me it's the best ECS lib for LÖVE, because of its simplicity and yet huge possibilities for customisations. Also it's very fast compared to other ECS libs with the same feature level.

Great job, Tjakka.
by Marty
Fri Nov 16, 2018 3:16 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 25479

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter

if I understand correctly this is 10.2 so it doesn't use metal on ios? Any version of LÖVE is not using the Metal implementation, instead it's using OpenGL / OpenGL ES. However, on newer iOS versions Apple's OpenGL ES implementation uses Metal under the hood. This is independent of LÖVE's version.
by Marty
Sun Nov 11, 2018 6:07 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 25479

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter

I added support for Google Play Games Services (Android) and Game Center (iOS) to this port. It features synchronised saved games (GDrive, iCloud), public leaderboard ranking and achievements for your mobile game.
by Marty
Wed Oct 31, 2018 1:22 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269490

Re: [0.10.2] AdMob support for Android!

For GPDR I’ve managed to add Google Consent SDK, but if we are going to use more networks, this is not a valid solution. This is great for now, did you commit and push those changes regarding the Google Consent SDK in the Android and iOS port? If not, please do so, so I can pull those changes from ...
by Marty
Mon Oct 01, 2018 5:32 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 25479

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Hi there, thanks for your interests. Thanks for sharing your progress ... have you started working on some additional modules (IAP) already? I've started implementing a common API for Game-Center / Google Play Games Services for sharing save games across devices, having achievements and score leader...
by Marty
Thu Sep 27, 2018 11:55 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269490

Re: [0.10.2] AdMob support for Android!

Okay, I think we need to implement your code. I've no time to do a pull request now, just check my current version and see what you can do. I think I even improved some things here and there. There is a final branch for devices below API 14 that should be redundant, tho. Source: https://bitbucket.o...
by Marty
Mon Sep 24, 2018 10:42 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 25479

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Best practices

I'm sorry, so far I had not time to populate this section for you. In the meantime you shall work out it yourself with the given documentation above, it's not too hard. Good luck!
by Marty
Mon Sep 24, 2018 10:36 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269490

Re: [0.10.2] AdMob support for Android!

I think we can ignore that, because the targetSdkVersion must be >= 28. This is Google's statement: This is a reminder that starting November 1, 2018, updates to apps and games on Google Play will be required to target Android Oreo (API level 26) or higher. After this date, the Play Console will pr...
by Marty
Mon Sep 24, 2018 2:50 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269490

Re: [0.10.2] AdMob support for Android!

Hi, sorry for the late reply. I've been experiencing that issue both on Android and iOS. To solve it, I had to link my app on the AdMob page, after the release, and then I started to receive the ads. This happens since they started to use real ads with a test label on it as test ads. I know that yo...
by Marty
Wed Sep 19, 2018 9:37 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269490

Re: [0.10.2] AdMob support for Android!

hey, after all that time, the issue is still not solved? RewardAds seems to work when I use the official test IDs from Google. However, when I configure my own reward ad IDs in the AdMob dashboard and declare my test device ID properly, it won't load. Logcat reports: I/Ads: No fill from ad server. W...