Search found 472 matches

by milon
Thu Dec 28, 2023 9:36 pm
Forum: Support and Development
Topic: Please help [lua, love, preferences in Visual Studio Code]. I use linux ubuntu os
Replies: 2
Views: 8569

Re: Please help [lua, love, preferences in Visual Studio Code]. I use linux ubuntu os

I'm sorry I can't help you - I use Geany myself on Linux Mint. If you post an error message I'll try to help, but I doubt I'll have anything useful for you.

If no one can help you here, maybe you can ask on the Ubuntu forums?
by milon
Thu Dec 28, 2023 8:53 pm
Forum: Support and Development
Topic: Print not printing.[Sloved]
Replies: 4
Views: 18207

Re: Print not printing.

Works for me! I took the above and made a .love file (attached). I tried both by calling love on the main.lua I created, and from running the .love directly. The main.lua I created just contains: print("This concludes the broadcast test. : )") The total console output I get is: Verifing......
by milon
Thu Dec 28, 2023 5:18 pm
Forum: General
Topic: [COMING SOON] Love2D Community Art
Replies: 5
Views: 51388

Re: [COMING SOON] Love2D Community Art

LOL, okay fine! I've finally given in an tweaked/uploaded my avatar. :3
by milon
Thu Dec 28, 2023 4:18 pm
Forum: General
Topic: I used ChatGPT
Replies: 16
Views: 202818

Re: I used ChatGPT

Please remember that ChatGPT (etc) is not an AI at all - it's just an algorithm that's really REALLY good at inferring what sort of output to create based on the input give and the enormous (stolen?) trained data sets. It fails miserably when presented with new or unorthodox situations. (Crawls back...
by milon
Thu Dec 28, 2023 4:14 pm
Forum: General
Topic: [Just for fun] Roast my code.
Replies: 14
Views: 228874

Re: [Just for fun] Roast my code.

Why is 'tmp' a global??? Local variables have far better performance!

Also, try to structure your game to not need love.load() at all - it'll help you improve your code structure.
by milon
Thu Dec 28, 2023 3:58 pm
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 231544

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

Oops, double post! :3 another question how else could i code this so that i support the most apspect ratios and resolutions ? Make your screen layout responsive to the current screen resolution - similar to how HTML/CSS accomplishes this on the web. Everyone has a different way of doing so. My sugge...
by milon
Thu Dec 28, 2023 3:45 pm
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 231544

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

You've only uploaded part of your code so I can't test it. Nothing in main.lua does much of anything with your sprite. The problem could be a GeForce driver issue, or it could be a bug in your gameStateManager or playscene libraries. I suggest creating a .love and uploading so we can test. (Just zip...
by milon
Fri Dec 22, 2023 6:59 pm
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.11
Replies: 53
Views: 796726

Re: In the Heavens - Demo 0.1.9

Nice!! Looking forward to it. :D
by milon
Thu Dec 21, 2023 10:21 pm
Forum: Libraries and Tools
Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
Replies: 36
Views: 195643

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

I would love to test that, but I don't own any Apple products. I use Linux & Android myself. :3

Any chance you'd release a .love or .apk too?
by milon
Thu Dec 21, 2023 10:14 pm
Forum: General
Topic: I Imagine A Color Picker Has Been Done A Thousand Times
Replies: 5
Views: 19572

Re: I Imagine A Color Picker Has Been Done A Thousand Times

Nice job! I did a bit of tweaking and added comments to explain my changes. You didn't do anything wrong - I just like passing on things I've learned. Also, you can now use PageUp and PageDown to increase/decrease faster. :) -- local variables declared outside of functions are accessible within func...