Search found 5 matches

by Stigma
Sun Jan 13, 2019 9:57 pm
Forum: Support and Development
Topic: Runtime tileset generation possible?
Replies: 7
Views: 4966

Re: Runtime tileset generation possible?

By the way why is the seams happening ? Doesnt the quads get the whole image from the tileset afterwards ? The images are glued together without borders i believe, didn't add +1 to any of the coordinates on :paste()
by Stigma
Fri Jan 04, 2019 10:49 am
Forum: Support and Development
Topic: Runtime tileset generation possible?
Replies: 7
Views: 4966

Re: Runtime tileset generation possible?

Thanks everyone for the replies! I will be trying to implement that way
by Stigma
Thu Jan 03, 2019 2:54 pm
Forum: Support and Development
Topic: Runtime tileset generation possible?
Replies: 7
Views: 4966

Runtime tileset generation possible?

So basically i want to be able to have individual sprites, on my project, and on runtime i want to use spritebatches for efficient drawing. I know games like space station 13 and factorio that "glue" together the individual quads on initialize. This enables for using only the quads thay ar...
by Stigma
Thu Feb 22, 2018 6:06 pm
Forum: General
Topic: Need help with (big) Table iteration
Replies: 4
Views: 4439

Re: Need help with (big) Table iteration

Welcom to the forum. Please upload a .love file of your code. It makes it easier if you want people to help you. It's hard to see on this code whats slowing your game down. Because I can't see whats happening in v:update() and v:draw(). ... Hey! Thank you for replying. Yes, i do realize that, its j...
by Stigma
Wed Feb 21, 2018 6:41 pm
Forum: General
Topic: Need help with (big) Table iteration
Replies: 4
Views: 4439

Need help with (big) Table iteration

Firstly i'd like to greet all of you and introduce myself as this is my first post. I've been using LOVE for quite a few years now but i've never quite got into the community as i have never been an active member on forums and for some reason i avoid trying to get help on them, I usually just search...