Search found 64 matches

by MissDanish
Thu Apr 11, 2019 10:24 pm
Forum: General
Topic: Performance - what are your standards?
Replies: 14
Views: 13752

Re: Performance - what are your standards?

I develop on a pretty high end desktop (Ryzen 7 2700 and Vega 56), but I have a shitty old laptop from when I went to school that I use for testing every now and then, it's like 5 years old at this point and runs intel integrated graphics. That's my minimum spec for the RPG I am working on, if it ca...
by MissDanish
Sat Apr 06, 2019 10:25 am
Forum: General
Topic: Avatars: OBEY!
Replies: 727
Views: 263411

Re: Avatars: OBEY!

apkdldoni wrote:
Thu Apr 04, 2019 8:12 am
why we should use obey? :|
So that newcomers ask on the forums about the joke and get confuzzled. ;)
by MissDanish
Thu Mar 28, 2019 1:37 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 172904

Re: Simple Tiled Implementation - STI v1.2.3.0

Can I see an example map? I'd like to see how you are structuring your data so I can determine the best way to add such a feature. It won't let me send the map files here, but the way I do it currently is simple but tedious. I add in let's say a light pole (the player needs to be able to walk behin...
by MissDanish
Wed Mar 27, 2019 12:36 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 172904

Re: Simple Tiled Implementation - STI v1.2.3.0

The only feature I would like to see (because it'd make my life a lot easier) would be a way to get the image from an object, I can get the name, x/y coordinates and so on but not the image. I have my own system for dealing with drawing order, so I need that image for things like NPCs or objects tha...
by MissDanish
Mon Feb 25, 2019 9:38 am
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 28
Views: 17047

Re: Luven - Minimalist light engine

Yeah you are right I will work on optimization ! But if you have any suggestions I'll be happy to hear them :awesome: I haven't peaked into your code but an important thing to do when making a light system is to destroy all canvases when they're out of range. A canvas that is not drawn on screen wi...
by MissDanish
Wed Feb 13, 2019 3:57 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 448670

Re: What's everyone working on? (tigsource inspired)

I added item categories and a dynamic item stats text system to my inventory system
screenshot_1550030154.png
screenshot_1550030154.png (383.07 KiB) Viewed 9388 times
screenshot_1550030145.png
screenshot_1550030145.png (388.71 KiB) Viewed 9388 times
by MissDanish
Sun Jan 20, 2019 12:55 am
Forum: Support and Development
Topic: Switch Pro Controller support for PC
Replies: 4
Views: 1792

Re: Switch Pro Controller support for PC

Thank you for the help :). I currently use the hot swapping in my game just incase a player losses battery or unplugs. Maybe its something they can fix in 11.3 or 11.4 I've talked to slime on the discord server about getting this working in 11.3, turns out there's some other bug in 11.3 right now t...
by MissDanish
Fri Jan 18, 2019 8:34 pm
Forum: Support and Development
Topic: Switch Pro Controller support for PC
Replies: 4
Views: 1792

Re: Switch Pro Controller support for PC

LÖVE 11.2 and earlier ships with an older version of SDL2 which doesn't support the pro controller, however it should work in the upcoming 11.3 since that ships with the newest SDL2 version. If you're on windows there's an easy fix for this, download the latest SDL2 DLL from the SDL website and go i...
by MissDanish
Wed Jan 16, 2019 11:18 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 448670

Re: What's everyone working on? (tigsource inspired)

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screenshot_1547680551.png (454.12 KiB) Viewed 9219 times
by MissDanish
Mon Jan 14, 2019 3:44 am
Forum: Games and Creations
Topic: Start GameDev
Replies: 1
Views: 2129

Re: Start GameDev

Wrong forum, this should be posted in support and development or general. This is for finished games or other creations that are functional.