Search found 2 matches

by WalterMays
Sun Mar 18, 2018 10:34 pm
Forum: Support and Development
Topic: [SOLVED] Making Audio Sources Exempt from World Positioning
Replies: 3
Views: 2590

Re: Making Audio Sources Exempt from World Positioning

You can play them in the same location as your sound listener. Using "setRelative" function will make the source track the listener. That's exactly what I needed! I set the position to the position of the player, but if the player was moving it wouldn't work correctly. Thank you so much! ...
by WalterMays
Sun Mar 18, 2018 8:05 pm
Forum: Support and Development
Topic: [SOLVED] Making Audio Sources Exempt from World Positioning
Replies: 3
Views: 2590

[SOLVED] Making Audio Sources Exempt from World Positioning

I'm working on a game where I play both music and sound effects. Some effects should be placed "in the world," while others should be played at regular volume (e.g. sound effects for menu screens). Music should never be placed in the world. How can I make some sounds exempt from having the...