Search found 4 matches

by keco2002
Thu Nov 08, 2018 12:32 am
Forum: Support and Development
Topic: How do I make a system for traction for a racing game
Replies: 2
Views: 2546

Re: How do I make a system for traction for a racing game

That helps so much, thankyou! Will post on the forum if I have any troubles with it.
by keco2002
Sat Oct 27, 2018 1:45 am
Forum: Support and Development
Topic: How do I make a system for traction for a racing game
Replies: 2
Views: 2546

How do I make a system for traction for a racing game

So far I have a functional game but I want to add things to it, like rally's, rain mechanics, etc. But because I want this to be a sim more than a regular top down drift championship I also want things like brake locking and traction loss. But I can't do this without traction but how do I calculate ...
by keco2002
Sun Sep 16, 2018 1:16 pm
Forum: Support and Development
Topic: i keep getting out of range pixel when using a certain method for collision detection
Replies: 2
Views: 2603

Re: i keep getting out of range pixel when using a certain method for collision detection

well i did attatch my code but i guess it messed that up racer.zip either way i already fixed the issue much later after writing the question, sorry. for anyone doing this method of collision detection my issue was that the middle of my map was 0,0 and so i just had to subtract half the width and he...
by keco2002
Sun Sep 16, 2018 1:29 am
Forum: Support and Development
Topic: i keep getting out of range pixel when using a certain method for collision detection
Replies: 2
Views: 2603

i keep getting out of range pixel when using a certain method for collision detection

so im making a top down kart racing game and it is coming along great, but i am using a kind of strange method for collision detection because i am so bad at coding. you see i made a separate picture of the track so that i can make certain areas do something a little different, for example, blue is ...