Search found 63 matches

by AdrianN
Tue Sep 10, 2019 5:27 am
Forum: Support and Development
Topic: I need to save variables
Replies: 3
Views: 1260

Re: I need to save variables

Hi, I think serialize Lua's file is a good way. Encode and decode JSON is a bit unnecessary, because Lua can do it. Using Ser library to serialize your data https://github.com/gvx/Ser Config your identity file https://love2d.org/wiki/Config_Files Example: --load data if love.filesystem.getInfo("scor...
by AdrianN
Tue Aug 20, 2019 4:42 am
Forum: Games and Creations
Topic: Eclipso - Local Multiplayer shooter
Replies: 7
Views: 5597

Re: Eclipso - Local Multiplayer shooter

tngk wrote:
Tue Aug 13, 2019 1:35 pm
no english version? i clicked configuration and its blank
Hi, sorry, but at the moment I don't added anything in configuration screen
I'm still working in the game
To add english version I need first create the language file and distribute in the entities/scenes.
I shall take note.
by AdrianN
Fri Aug 09, 2019 4:59 pm
Forum: Games and Creations
Topic: Eclipso - Local Multiplayer shooter
Replies: 7
Views: 5597

Re: Eclipso - Local Multiplayer shooter

Update: Status Beta 5.4.0 Add simulation in client Add other map Add 'better' ui - I need to make it better hehe Fix Enemies AI collapse when catch two players Fix some bugs Server created - source code available - test using lovec.exe Server comand lines using lovecmd - check the repository If you ...
by AdrianN
Fri Aug 09, 2019 4:45 pm
Forum: Support and Development
Topic: [SOLVED] Small delta time without graphics and window
Replies: 3
Views: 1500

Re: Small delta time without graphics and window

vsync basically pauses execution until the next frame, but since that is done by OpenGL, if you don't have OpenGL then you have no vsync. Servers usually run at a fixed frame rate, independent of the client's frame rate. One thing is the world update timestep, a different thing is the display rate ...
by AdrianN
Fri Aug 09, 2019 3:17 am
Forum: Support and Development
Topic: [SOLVED] Small delta time without graphics and window
Replies: 3
Views: 1500

[SOLVED] Small delta time without graphics and window

Hi, I'm doing a server version of my game without a graphic interface Somehow the delta time varies and that makes my game look very laggy I tested my code using lovec.exe Using a simple print(dt) I had this result With UI t.window.vsync = 1 t.modules.window = true t.modules.graphics = true 0.016947...
by AdrianN
Sat Aug 03, 2019 8:24 pm
Forum: Support and Development
Topic: [SOLVED]Connecting to VPS Server not found
Replies: 0
Views: 2249

[SOLVED]Connecting to VPS Server not found

Hi,I've been trying to make my own private server, Searching in the forum I found this post https://love2d.org/forums/viewtopic.php?t=83624 I use port 22122 and previously tested my code on a local server ,working fine At the time of deployment I use ip '0.0.0.0' or '*' and my client cannot access I...
by AdrianN
Sat Aug 03, 2019 7:07 pm
Forum: Games and Creations
Topic: Eclipso - Local Multiplayer shooter
Replies: 7
Views: 5597

Re: Eclipso - Local Multiplayer shooter

Update: Status Beta 5
  • Remove bugs
  • Better clipping validation
  • Add dash movement
  • Create server (I'm still working to configurate my vps)
by AdrianN
Fri Aug 02, 2019 6:24 am
Forum: Games and Creations
Topic: Eclipso - Local Multiplayer shooter
Replies: 7
Views: 5597

Re: Eclipso - Local Multiplayer shooter

Update:
  • Add enemies using state machine to AI
  • Add command lines in chat (more info in repository)
  • Add status like burned, paralyzed and frozen
  • Add alert system using slab
by AdrianN
Wed Jul 31, 2019 7:53 pm
Forum: Games and Creations
Topic: Eclipso - Local Multiplayer shooter
Replies: 7
Views: 5597

Re: Eclipso - Local Multiplayer shooter

Update :
  • Add more collisions
  • Autosearch Lan Servers
  • Check if server is running in the same pc
  • Add destructive object in client
  • Better random polygons validation
I'm thinking of add password to local servers
by AdrianN
Tue Jul 30, 2019 9:01 am
Forum: Support and Development
Topic: [SOLVED] Luasocket UDP broadcast
Replies: 0
Views: 2087

[SOLVED] Luasocket UDP broadcast

Hi, I'm trying to make a list of local servers for my game, like this. https://assistly-production.s3.amazonaws.com/13680/portal_attachments/872057/3_original.PNG?AWSAccessKeyId=AKIAJNSFWOZ6ZS23BMKQ&Expires=1564528981&Signature=sd07hUxL3xkqkvKqaF%2FWpIihXHQ%3D&response-content-disposition=filename%3...