Search found 25 matches

by yintercept
Mon Apr 16, 2018 3:51 am
Forum: Libraries and Tools
Topic: Hlp - collection of useful libraries for game development
Replies: 3
Views: 463

Re: Hlp - collection of useful libraries for game development

This is a really useful asset. Gonna save some time for sure.

egorcod thanks for this library, I appreciate what you've done here.
by yintercept
Mon Apr 16, 2018 3:50 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1622
Views: 303840

Re: What's everyone working on? (tigsource inspired)

Alexar thats kinda cool. If or when you take it further I imagine Zachtronics would be interested in publishing.
by yintercept
Fri Apr 13, 2018 8:15 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 526

Re: Artificial Neural Networks for lua

> I'm more about trying to make an AI that could really kick some ass If you want 'fun' AI that is also relatively skilled, if you are fascinated by emergence, you should look into Utility AI and Behavior Trees. I've done toy examples (on paper) to demonstrate the concept to kids, and both behavior ...
by yintercept
Fri Apr 13, 2018 8:04 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1622
Views: 303840

Re: What's everyone working on? (tigsource inspired)

At least it runs at 60fps.
by yintercept
Thu Apr 12, 2018 12:09 am
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 526

Re: Artificial Neural Networks for lua

Yeah they are cool but I think a q-learner could be better for love. Oh you'll really enjoy Q learners. You may learn better from video but I found http://mnemstudio.org/path-finding-q-learning-tutorial.htm this article was *entirely* painless and straightforward. I've always got lost in this stuff...
by yintercept
Wed Apr 11, 2018 8:06 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 526

Re: Artificial Neural Networks for lua

made the tab a download tab for my local file and everything got deleted for my convenience I suppose. Now I feel like an asshole for having asked. Heres hoping you made backups. Also that image is hilarious. Anyways I got this neural network algorithm to work in lua due to me being to dumb to comp...
by yintercept
Wed Apr 11, 2018 3:00 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 20572

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

> *lil' jazz hands of excitement*

I chuckled a little, thanks for that image.

> Oooh! My first pull request!

I recently made my first pr too. Worst case, just post your changes.
by yintercept
Wed Apr 11, 2018 2:57 pm
Forum: Games and Creations
Topic: Frog Hotel, my lovely new game, is on Kickstarter
Replies: 7
Views: 1008

Re: Frog Hotel, my lovely new game, is on Kickstarter

Holy hell that editor is sexy.

What other tools did you build and when can we see them?
by yintercept
Wed Apr 11, 2018 2:54 pm
Forum: General
Topic: Will Love2D meet my needs?
Replies: 7
Views: 636

Re: Will Love2D meet my needs?

Don't let em kid you. Lua is dead simple and Love2D gives you everything you need at a fundamental level. You might have to roll your own libs for a few things, like graph drawing, and controls, but this is standard really basic stuff--and if you're new to either lua or love2d having to rewrite thin...
by yintercept
Wed Apr 11, 2018 2:41 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 100
Views: 25746

Re: Love.js - A Direct Emscripten Port

This is compiled with and relies on Emscripten's pthreads. Thats super cool! What was it like implementing that from a technical perspective? What did you have to change? not just Lua threads Wait, you have lua running in the browser? How does the port handle lua? Or is it converted to js first? It...