Search found 27 matches

by yintercept
Sun Oct 14, 2018 7:32 pm
Forum: Libraries and Tools
Topic: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
Replies: 9
Views: 897

Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

This is actually a really nifty idea and a gap that needed to be filled.
I'm not programmer so it's one last platform I have to deal with. It's a good start
by yintercept
Sat Oct 13, 2018 5:43 pm
Forum: Support and Development
Topic: Particle effects editor?
Replies: 17
Views: 10024

Re: Particle effects editor?

Made some minor changes to make it compatible and working with love 11.1 Particle_Edit_0.9.1.love Thanks again for the fantastic tool. Might be other bugs, but it at least starts now. - in main.lua, changed line 73 from 'additive' to 'add' to work with love 11 - in main.lua changed line 123 from "mo...
by yintercept
Mon Apr 16, 2018 3:51 am
Forum: Libraries and Tools
Topic: Hlp - collection of useful libraries for game development
Replies: 3
Views: 781

Re: Hlp - collection of useful libraries for game development

This is a really useful asset. Gonna save some time for sure.

egorcod thanks for this library, I appreciate what you've done here.
by yintercept
Mon Apr 16, 2018 3:50 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1641
Views: 333078

Re: What's everyone working on? (tigsource inspired)

Alexar thats kinda cool. If or when you take it further I imagine Zachtronics would be interested in publishing.
by yintercept
Fri Apr 13, 2018 8:15 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 1063

Re: Artificial Neural Networks for lua

> I'm more about trying to make an AI that could really kick some ass If you want 'fun' AI that is also relatively skilled, if you are fascinated by emergence, you should look into Utility AI and Behavior Trees. I've done toy examples (on paper) to demonstrate the concept to kids, and both behavior ...
by yintercept
Fri Apr 13, 2018 8:04 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1641
Views: 333078

Re: What's everyone working on? (tigsource inspired)

At least it runs at 60fps.
by yintercept
Thu Apr 12, 2018 12:09 am
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 1063

Re: Artificial Neural Networks for lua

Yeah they are cool but I think a q-learner could be better for love. Oh you'll really enjoy Q learners. You may learn better from video but I found http://mnemstudio.org/path-finding-q-learning-tutorial.htm this article was *entirely* painless and straightforward. I've always got lost in this stuff...
by yintercept
Wed Apr 11, 2018 8:06 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 1063

Re: Artificial Neural Networks for lua

made the tab a download tab for my local file and everything got deleted for my convenience I suppose. Now I feel like an asshole for having asked. Heres hoping you made backups. Also that image is hilarious. Anyways I got this neural network algorithm to work in lua due to me being to dumb to comp...
by yintercept
Wed Apr 11, 2018 3:00 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 22643

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

> *lil' jazz hands of excitement*

I chuckled a little, thanks for that image.

> Oooh! My first pull request!

I recently made my first pr too. Worst case, just post your changes.
by yintercept
Wed Apr 11, 2018 2:57 pm
Forum: Games and Creations
Topic: Frog Hotel, my lovely new game, is on Kickstarter
Replies: 7
Views: 1418

Re: Frog Hotel, my lovely new game, is on Kickstarter

Holy hell that editor is sexy.

What other tools did you build and when can we see them?