Search found 15 matches

by Quôzul
Sat Aug 25, 2018 4:30 pm
Forum: Games and Creations
Topic: Pirikium | Top-down shooter
Replies: 0
Views: 1570

Pirikium | Top-down shooter

Hi all, I made a game called Pirikium. Pirikium is a top-down shooter, choose a class with the default weapons and skills you like, gain experience by kill enemies and spend your experience into skills levels. The higher your skills are, the higher your global level is and the harder the enemies wil...
by Quôzul
Fri Jul 06, 2018 9:25 am
Forum: Support and Development
Topic: Send the love.physics world to players (multiplayer game)
Replies: 5
Views: 828

Re: Send the love.physics world to players (multiplayer game)

That said, if they're randomly generated, then you could also just send over the seed value; assuming that you're using love.math.random and not math.random, you can assume that the same level will be generated from one specific seed value. Good to know, I'll try sending a world with a seed :awesome:
by Quôzul
Fri Jul 06, 2018 7:31 am
Forum: Support and Development
Topic: Send the love.physics world to players (multiplayer game)
Replies: 5
Views: 828

Re: Send the love.physics world to players (multiplayer game)

The easiest option if your levels are not user generated is to just send the level name and build version. Each of the clients could have a copy of the levels to begin with. I don't really understand what you're meaning, levels won't be user generated, I forgot to specify that levels would be rando...
by Quôzul
Thu Jul 05, 2018 4:39 pm
Forum: Support and Development
Topic: Send the love.physics world to players (multiplayer game)
Replies: 5
Views: 828

Send the love.physics world to players (multiplayer game)

Hello, I'm currently making a multiplayer game with Sock.lua , the world is created by the server using the love's integrated physics engine and Windfield , I would like to send the world to the players. What's the best way to do it ? I've tried with Hero but I can't serialize the output... Thanks :...
by Quôzul
Fri May 11, 2018 2:59 pm
Forum: Support and Development
Topic: Multiplayer using sock.lua | Can't host a server
Replies: 15
Views: 2343

Re: Multiplayer using sock.lua | Can't host a server

NotARaptor wrote:
Tue May 08, 2018 3:18 pm
Might be a long shot, but if your friend can host it and you can connect, but not vice-versa, check your firewall settings.
I allowed the right port in my Windows firewall but it doesn't seems to work also :death:
by Quôzul
Tue May 08, 2018 11:02 am
Forum: Support and Development
Topic: Multiplayer using sock.lua | Can't host a server
Replies: 15
Views: 2343

Re: Multiplayer using sock.lua

pgimeno wrote:
Tue May 08, 2018 10:32 am
Does it work if you host a server and your friend tries to connect to it?
No, he can't connect to the server if I host it
by Quôzul
Tue May 08, 2018 9:56 am
Forum: Support and Development
Topic: Multiplayer using sock.lua | Can't host a server
Replies: 15
Views: 2343

Re: Multiplayer using sock.lua

It seems the problem is coming from my computer, I asked a friend to host a server and it worked :? That's really strange :huh: EDIT: You can't connect with your public ip because your router probably doesn't support hairpinning. (if you are connecting from the same network) Hairpinning is where a m...
by Quôzul
Mon May 07, 2018 6:27 pm
Forum: Support and Development
Topic: Multiplayer using sock.lua | Can't host a server
Replies: 15
Views: 2343

Re: Multiplayer using sock.lua

It's not a local IP adress, it starts with 172.xxx.xx.xx :D 172.16.x.x to 172.31.x.x? That's a private IP address. 172.186.x.x I made servers for other games to play with my friends and it worked EDIT: My IP is starting by 176.186.x.x (I don't know it by heart) :nyu: (I put the right IP in my game,...
by Quôzul
Mon May 07, 2018 6:05 pm
Forum: Support and Development
Topic: Multiplayer using sock.lua | Can't host a server
Replies: 15
Views: 2343

Re: Multiplayer using sock.lua

It's not a local IP adress, it starts with 172.xxx.xx.xx :D
by Quôzul
Mon May 07, 2018 5:58 pm
Forum: Support and Development
Topic: Multiplayer using sock.lua | Can't host a server
Replies: 15
Views: 2343

Re: Multiplayer using sock.lua

Gonna have to supply some more information. Is there an error? If so, what is the error, if not, what exactly happens? Can you upload a .love of your game? There is no errors that's the problem, it's just seing "connecting" for a while and then "disconnected". I attached my .love files (my code is ...