Search found 6 matches

by poke1024
Sun May 05, 2019 6:58 am
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 15
Views: 22239

Re: Get mouse coordinates on a rotated "grid"

You should be able to use
https://love2d.org/wiki/love.graphics.i ... sformPoint

Something like:

setup_your_transforms()
draw_your_world()
gx, gy = love.graphics.inverseTransformPoint(love.mouse.getX(), love.mouse.getY())

gx, gy should then be coordinates of your (innermost) rectangle.
by poke1024
Fri Mar 29, 2019 3:27 pm
Forum: Libraries and Tools
Topic: TÖVE - vector graphics for LÖVE [v2.0a3]
Replies: 7
Views: 17234

Re: [v2.0a2] TÖVE - vector graphics for LÖVE

I've just released a new alpha version of this (https://github.com/poke1024/tove2d/releases). It fixes various bugs and stabilizes the API. It also adds various new demos.
by poke1024
Sun Mar 03, 2019 10:26 am
Forum: Libraries and Tools
Topic: svg rendering with nanosvg
Replies: 3
Views: 11141

Re: svg rendering with nanosvg

This is super elegant.

If you ever need something for meshes, you might want to look at https://github.com/poke1024/tove2d (disclaimer: I'm the author).
by poke1024
Fri Jul 27, 2018 7:11 pm
Forum: Libraries and Tools
Topic: TÖVE - vector graphics for LÖVE [v2.0a3]
Replies: 7
Views: 17234

Re: [v0.1] TÖVE - vector graphics for LÖVE

@ivan There's now a table under https://github.com/poke1024/tove2d which gives you can idea, which features are supported (they are actually very much on par what Unity 2018.2 now has with its experimental SVG support). By the way, how can I add this library to the love2d libraries wiki (https://lov...
by poke1024
Wed May 23, 2018 9:59 pm
Forum: Libraries and Tools
Topic: TÖVE - vector graphics for LÖVE [v2.0a3]
Replies: 7
Views: 17234

TÖVE - vector graphics for LÖVE [v2.0a3]

EDIT (April 2019): Hi guys: Detailed API docs are now available :monocle: : https://poke1024.github.io/tove2d-api/ I've also cleaned up the tutorials here: https://poke1024.github.io/tove2d/ Have fun! :) Releases are here: https://github.com/poke1024/tove2d/releases --- Hello there :awesome: TÖVE is...
by poke1024
Tue May 01, 2018 2:33 pm
Forum: Support and Development
Topic: love.graphics.newShader and instances
Replies: 9
Views: 4250

love.graphics.newShader and instances

Hi there, I have a rather technical question regarding love.graphics.newShader(): I have the same shader code running in a dozen different variations (with different parameters, configured on each shader instance using shader:send). I wonder if I need to call love.graphics.newShader() every time I n...