Search found 30 matches

by var77
Sat Jan 12, 2019 3:00 pm
Forum: Support and Development
Topic: [Solved] Resolution NES (256x240)
Replies: 8
Views: 755

Re: Resolution NES (256x240)

That's it pal you save my day thanks both of you.
by var77
Sat Jan 12, 2019 2:40 pm
Forum: Support and Development
Topic: [Solved] Resolution NES (256x240)
Replies: 8
Views: 755

Re: Resolution NES (256x240)

This is close to what i was looking for. I just wondering why it's still smooth the pixel but
i guess it's my graphic card nvidia that force the job ?
c.zip
(262.89 KiB) Downloaded 19 times
by var77
Sat Jan 12, 2019 12:49 pm
Forum: Support and Development
Topic: [Solved] Resolution NES (256x240)
Replies: 8
Views: 755

Re: Resolution NES (256x240)

thanks again i try your code it work in some sort but with lil improve (i guess i understand
why some part of the screen are hide but not why it didn't handle the full screen).
I let you see the result that make some strange things with the cross mouse.

files:
c.zip
(262.85 KiB) Downloaded 17 times
by var77
Sat Jan 12, 2019 12:36 pm
Forum: Support and Development
Topic: [Solved] Resolution NES (256x240)
Replies: 8
Views: 755

Re: Resolution NES (256x240)

Thanks for the fast answer ivan unfortunatly i'm not very familiar with the canvas. I try a lil with love wiki but didn't give me good result with fullscren. So if you have some tips on it i'll appreciate :)
by var77
Sat Jan 12, 2019 11:37 am
Forum: Support and Development
Topic: [Solved] Resolution NES (256x240)
Replies: 8
Views: 755

[Solved] Resolution NES (256x240)

Hi everyone, I'm back here with a little issue about resolution. Actually i try to get the same resolution as the NES for some test. Unfortunatly it didn't get the expected result in full screen mode. I try several things and wonder if any one got a tips for it ? I try changing widht and height in c...
by var77
Mon Oct 15, 2018 12:37 pm
Forum: Support and Development
Topic: [SOLVED] Mode 7 + Collision
Replies: 2
Views: 1152

Re: Mode 7 + Collision

And again pgimeno you save my day. With a little step back that seems abvious. My user.x/user.y ain't change and camera.x/camera.y are the changing axis. Thanks again, have a nice day.
by var77
Mon Oct 15, 2018 10:23 am
Forum: Support and Development
Topic: [SOLVED] Mode 7 + Collision
Replies: 2
Views: 1152

[SOLVED] Mode 7 + Collision

Hi everyone, Well I'm back here with a new question. I recently try to make few test with this wonderfull library viewtopic.php?t=83309 that i was looking for in a previews topic. Unfortunatly it seems that it's not handling collision stuff. So i try to add some classic collision test but seems not ...
by var77
Mon Oct 01, 2018 4:11 pm
Forum: Support and Development
Topic: [SOLVED] SNES Mode7 like (fake 3d)
Replies: 2
Views: 686

Re: SNES Mode7 like (fake 3d)

Thanks pedrosgali that's exactly what i was looking for. i should make better search next time.
by var77
Mon Oct 01, 2018 3:46 pm
Forum: Support and Development
Topic: [SOLVED] SNES Mode7 like (fake 3d)
Replies: 2
Views: 686

[SOLVED] SNES Mode7 like (fake 3d)

Hi everyone, Well with few reasearch on the forum i found a some about love2d 3D prototype (that work pretty well), but that are not that easy to handle for uninitiate 3D dev. So i wonder if there is a way to handle something close (or like) to the old Mode7 from SNES to get some sample like in the ...
by var77
Tue Sep 25, 2018 4:04 pm
Forum: Support and Development
Topic: [SOLVED] List + Math
Replies: 4
Views: 458

Re: List + Math

ok so i totaly mess and i miss something important sorry grump this new one correct a lot and print what i expected --on load var1 = 0 var2 = 0 var1max = 100 var2max = 100 list = {} -- update if #list < 2 then var1 = math.min(var1max, var1 + 1) if var1 == var1max then newobj = {id="1"} table.insert(...