Search found 19 matches

by Link
Tue Dec 04, 2018 1:47 pm
Forum: General
Topic: LoveéD and udp socket
Replies: 6
Views: 2239

Re: LoveéD and udp socket

192.168.*.* is a private (local) IP Address - are you on the same local network as your friend? It won't work otherwise. There's a tutorial and source code on the Wiki: https://love2d.org/wiki/Tutorial:Networking_with_UDP https://love2d.org/wiki/Tutorial:Networking_with_UDP-TheServer https://love2d....
by Link
Thu Oct 11, 2018 2:10 pm
Forum: General
Topic: I need help windows XP
Replies: 2
Views: 1825

Re: I need help windows XP

by Link
Thu Sep 27, 2018 11:49 am
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 2003

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

Thanks for the guide, I'm going to try your suggestions. I'm using Love on a Rasbperry Pi 3 via the default Debian repository and the OpenGL driver, didn't realise there were performance issues.
by Link
Tue Aug 28, 2018 11:57 am
Forum: General
Topic: Need help with my 1st simple game
Replies: 3
Views: 1145

Re: Need help with my 1st simple game

Your idea sounds fine. Each square in the snake's body (e.g. a snake might be 3 squares long) is represented by a x/y coordinate. Every update delete the last x/y coordinate at the end of the list (its tail), and add a new x/y coordinate to the front of the list (its head). The other squares in the ...
by Link
Thu Aug 23, 2018 12:20 pm
Forum: Support and Development
Topic: Bit of help with platformer collision detection
Replies: 1
Views: 645

Re: Bit of help with platformer collision detection

You attempt to move the player to the desired position, check whether the position collides with anything, and adjust the position accordingly if a collision occurs (e.g. if player is falling downwards onto a platform, tweak the players position so they're standing on the platform). I wrote a more d...
by Link
Tue Aug 14, 2018 1:56 pm
Forum: Support and Development
Topic: [SOLVED] Micro lag/Skipping; I'm at a loss.
Replies: 5
Views: 961

Re: Micro lag/Skipping; I'm at a loss.

I've not experienced this, and my development computer is slower than most (a Raspberry Pi 3). Have you monitored the framerate of your game, to ensure the lag isn't due to processing the game logic? What method (mouse/keyboard/other) do you use for moving the game objects? It's helpful if you can p...
by Link
Thu Jul 26, 2018 2:18 pm
Forum: General
Topic: Looking for someone to work with/teach me about some things.
Replies: 2
Views: 1033

Re: Looking for someone to work with/teach me about some things.

Happy to assist with specific queries or if you get stuck, but I personally don't have the time to work in tandem on another project.
by Link
Tue Jul 24, 2018 7:30 am
Forum: Support and Development
Topic: [SOLVED] very slow play of video in raspberry pi 3 with PILOVE
Replies: 2
Views: 867

Re: very slow play of video in raspberry pi 3 with PILOVE

The Pi only has hardware video decoding for H.264 and MPEG-4 encoded videos I believe. OGG videos are decoded through software, which limits the speed you can achieve with a (relatively) slow computer like the Pi. I suggest reducing the resolution of the video.
by Link
Fri Jul 20, 2018 10:21 am
Forum: Support and Development
Topic: [SOLVED] Different approaches for saving settings and game progress
Replies: 8
Views: 1420

Re: [SOLVED] Different approaches for saving settings and game progress

You may use our module to save config into .lua file and load it later. It has some defaults, etc. https://github.com/thomasgoldstein/zabuyaki/blob/master/src/configuration.lua Just add a reference to our site and the authors )) Thanks, but your code seems to use the license "Attribution-NonCommerc...
by Link
Thu Jul 19, 2018 9:42 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 4978

Re: love.exe and hello world code won't run. No reaction at all.

Just a guess, but have you tried changing C:\projects\löve\testgame to the ASCII C:\projects\love\testgame? Wondering if the Windows command line has legacy issues with Unicode characters.

Also, if you run simply "love" (with no arguments) via the command line, do you get a placeholder window?