Search found 19 matches
- Tue Dec 04, 2018 1:47 pm
- Forum: General
- Topic: LoveéD and udp socket
- Replies: 6
- Views: 7872
Re: LoveéD and udp socket
192.168.*.* is a private (local) IP Address - are you on the same local network as your friend? It won't work otherwise. There's a tutorial and source code on the Wiki: https://love2d.org/wiki/Tutorial:Networking_with_UDP https://love2d.org/wiki/Tutorial:Networking_with_UDP-TheServer https://love2d....
- Thu Oct 11, 2018 2:10 pm
- Forum: General
- Topic: I need help windows XP
- Replies: 2
- Views: 3698
Re: I need help windows XP
This is a duplicate post: https://www.love2d.org/forums/viewtopic.php?f=3&t=85422
- Thu Sep 27, 2018 11:49 am
- Forum: Support and Development
- Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
- Replies: 7
- Views: 8140
Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Thanks for the guide, I'm going to try your suggestions. I'm using Love on a Rasbperry Pi 3 via the default Debian repository and the OpenGL driver, didn't realise there were performance issues.
- Tue Aug 28, 2018 11:57 am
- Forum: General
- Topic: Need help with my 1st simple game
- Replies: 3
- Views: 4283
Re: Need help with my 1st simple game
Your idea sounds fine. Each square in the snake's body (e.g. a snake might be 3 squares long) is represented by a x/y coordinate. Every update delete the last x/y coordinate at the end of the list (its tail), and add a new x/y coordinate to the front of the list (its head). The other squares in the ...
- Thu Aug 23, 2018 12:20 pm
- Forum: Support and Development
- Topic: Bit of help with platformer collision detection
- Replies: 1
- Views: 2600
Re: Bit of help with platformer collision detection
You attempt to move the player to the desired position, check whether the position collides with anything, and adjust the position accordingly if a collision occurs (e.g. if player is falling downwards onto a platform, tweak the players position so they're standing on the platform). I wrote a more d...
- Tue Aug 14, 2018 1:56 pm
- Forum: Support and Development
- Topic: [SOLVED] Micro lag/Skipping; I'm at a loss.
- Replies: 5
- Views: 3754
Re: Micro lag/Skipping; I'm at a loss.
I've not experienced this, and my development computer is slower than most (a Raspberry Pi 3). Have you monitored the framerate of your game, to ensure the lag isn't due to processing the game logic? What method (mouse/keyboard/other) do you use for moving the game objects? It's helpful if you can p...
- Thu Jul 26, 2018 2:18 pm
- Forum: General
- Topic: Looking for someone to work with/teach me about some things.
- Replies: 2
- Views: 2862
Re: Looking for someone to work with/teach me about some things.
Happy to assist with specific queries or if you get stuck, but I personally don't have the time to work in tandem on another project.
- Tue Jul 24, 2018 7:30 am
- Forum: Support and Development
- Topic: [SOLVED] very slow play of video in raspberry pi 3 with PILOVE
- Replies: 2
- Views: 2580
Re: very slow play of video in raspberry pi 3 with PILOVE
The Pi only has hardware video decoding for H.264 and MPEG-4 encoded videos I believe. OGG videos are decoded through software, which limits the speed you can achieve with a (relatively) slow computer like the Pi. I suggest reducing the resolution of the video.
- Fri Jul 20, 2018 10:21 am
- Forum: Support and Development
- Topic: [SOLVED] Different approaches for saving settings and game progress
- Replies: 8
- Views: 6020
Re: [SOLVED] Different approaches for saving settings and game progress
You may use our module to save config into .lua file and load it later. It has some defaults, etc. https://github.com/thomasgoldstein/zabuyaki/blob/master/src/configuration.lua Just add a reference to our site and the authors )) Thanks, but your code seems to use the license "Attribution-NonCo...
- Thu Jul 19, 2018 9:42 pm
- Forum: Support and Development
- Topic: love.exe and hello world code won't run. No reaction at all.
- Replies: 13
- Views: 22581
Re: love.exe and hello world code won't run. No reaction at all.
Just a guess, but have you tried changing C:\projects\l ö ve\testgame to the ASCII C:\projects\l o ve\testgame? Wondering if the Windows command line has legacy issues with Unicode characters. Also, if you run simply "love" (with no arguments) via the command line, do you get a placeholder...