Search found 20 matches

by Astorek86
Sat Sep 19, 2020 6:41 pm
Forum: Support and Development
Topic: Resolutions! How to scale or whether fixed?
Replies: 2
Views: 102

Re: Resolutions! How to scale or whether fixed?

Just to be said: There's a great Library called push for Love2d which handles that Resolution-Problem for you. It's quite popular here^^...
by Astorek86
Wed Apr 29, 2020 10:48 pm
Forum: Support and Development
Topic: [Solved][Includes Example] Checking collisions and jumping around
Replies: 7
Views: 1642

Re: Checking collisions and jumping around

I would try a Thing like this: Get Inputs and set Variables to store the Movement, but don't modify Player-Position yet. (For example: A Variable called "player.dx": If "a" is pressed, set Variable to -1; if "d" is pressed, set Variable to 1). Check Collision on "player.x + player.dx"-Position. If C...
by Astorek86
Wed Apr 01, 2020 5:54 pm
Forum: General
Topic: A Question About Love2d and Performance
Replies: 4
Views: 1714

Re: A Question About Love2d and Performance

For me, I have a little Experience in Python + Pygame, and I must say, Love2d is a lot faster than Pygame! In Pygame, you need(!) to catch every Quad that changed in the Frame before and draw only the Changes, otherwise it's impossible to draw Background and Sprites on a Resolution like 1024x768 and...
by Astorek86
Wed Mar 11, 2020 10:25 am
Forum: Support and Development
Topic: Scaling for 16:9 resolutions
Replies: 2
Views: 3276

Re: Scaling for 16:9 resolutions

There are some Libs out there which provides exactly what you want. Two very good Libs are
by Astorek86
Sun Mar 03, 2019 11:13 pm
Forum: Games and Creations
Topic: A Love2D puzzle game - free keys
Replies: 13
Views: 13945

Re: A Love2D puzzle game - free keys

I took the 4th one. I must confess I agree with monkyyy, it's quite slow, and I miss some kind of "Juicyness" in the Game. Another Example for "Juicyness": *Click* . Juicyness is kinda hard to explain: It means all kind of stuff for the Player to make them "feel good" for Playing the Game. Like, for...
by Astorek86
Thu Nov 29, 2018 9:16 pm
Forum: Support and Development
Topic: Removing items from table doesn't work
Replies: 3
Views: 1484

Re: Removing items from table doesn't work

I downloaded your Attachment. To be honest, I couldn't see any Problem with "table.remove". For me (LOVE 11.2, 32bit), it works perfectly. I replaced the Line where you print "Total" with... love.graphics.print("Total: " .. #cubes.cube, 1, height - 15) ... and it works, as far as I can tell^^... Sno...
by Astorek86
Sun Nov 04, 2018 11:37 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 6902

Re: love.exe and hello world code won't run. No reaction at all.

Jep, the Download-Links are gone. Couldn't find other mirrors^^.
by Astorek86
Sun Oct 21, 2018 9:28 am
Forum: Support and Development
Topic: Love2D Doesnt run in Windows 10 [SOLVED]
Replies: 9
Views: 3615

Re: Love2D Doesnt run in Windows 10

I use Windows 10 Education N 1809 It seems that LÖVE has trouble running on Windows 10 with Update 1809 installed. ( this Thread describes it) Possible Solution: Use a Dev-Version. For me, this 32Bit-Dev-Version works without problems: https://bitbucket.org/rude/love/issues/1443/l-ve-fails-to-run-o...
by Astorek86
Sat Oct 06, 2018 4:03 pm
Forum: Support and Development
Topic: Scale the game to different resolutions
Replies: 3
Views: 1743

Re: Scale the game to different resolutions

vincentg wrote:
Sat Oct 06, 2018 9:37 am
everything become blurry.
Maybe you want to change the FilterMode? (Especially love.graphics.setDefaultFilter to "nearest")...
by Astorek86
Sat Oct 06, 2018 3:23 pm
Forum: Games and Creations
Topic: Place the Tiles! - Some kind of Puzzle-Platformer
Replies: 5
Views: 3953

Re: Place the Tiles! - Some kind of Puzzle-Platformer

Thank you for the kind words. :) Just one thing. In the last level, one of the guys dies even if not hit by anything, after the gate is open and the other guy is saved. I didn't get why that is. Oops, that was a Bug. Should be fixed now; I've uploaded a new Version (0.5a). Thanks for finding out tha...