Search found 15 matches

by Astorek86
Thu Nov 29, 2018 9:16 pm
Forum: Support and Development
Topic: Removing items from table doesn't work
Replies: 3
Views: 749

Re: Removing items from table doesn't work

I downloaded your Attachment. To be honest, I couldn't see any Problem with "table.remove". For me (LOVE 11.2, 32bit), it works perfectly. I replaced the Line where you print "Total" with... love.graphics.print("Total: " .. #cubes.cube, 1, height - 15) ... and it works, as far as I can tell^^... Sno...
by Astorek86
Sun Nov 04, 2018 11:37 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 3282

Re: love.exe and hello world code won't run. No reaction at all.

Jep, the Download-Links are gone. Couldn't find other mirrors^^.
by Astorek86
Sun Oct 21, 2018 9:28 am
Forum: Support and Development
Topic: Love2D Doesnt run in Windows 10 [SOLVED]
Replies: 9
Views: 889

Re: Love2D Doesnt run in Windows 10

I use Windows 10 Education N 1809 It seems that LÖVE has trouble running on Windows 10 with Update 1809 installed. ( this Thread describes it) Possible Solution: Use a Dev-Version. For me, this 32Bit-Dev-Version works without problems: https://bitbucket.org/rude/love/issues/1443/l-ve-fails-to-run-o...
by Astorek86
Sat Oct 06, 2018 4:03 pm
Forum: Support and Development
Topic: Scale the game to different resolutions
Replies: 3
Views: 882

Re: Scale the game to different resolutions

vincentg wrote:
Sat Oct 06, 2018 9:37 am
everything become blurry.
Maybe you want to change the FilterMode? (Especially love.graphics.setDefaultFilter to "nearest")...
by Astorek86
Sat Oct 06, 2018 3:23 pm
Forum: Games and Creations
Topic: Place the Tiles! - Some kind of Puzzle-Platformer
Replies: 5
Views: 2165

Re: Place the Tiles! - Some kind of Puzzle-Platformer

Thank you for the kind words. :) Just one thing. In the last level, one of the guys dies even if not hit by anything, after the gate is open and the other guy is saved. I didn't get why that is. Oops, that was a Bug. Should be fixed now; I've uploaded a new Version (0.5a). Thanks for finding out tha...
by Astorek86
Fri Oct 05, 2018 10:58 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 3282

Re: love.exe and hello world code won't run. No reaction at all.

*Bump*, because I have this issue too^^. A few Days ago, everything works fine on my PC. Then, Windows-Update 1809 appears... And after that, LOVE works no more. It's exactly the same Error that alinnert describes. Happens on both 32- and 64-bit-Version. Reinstalling LOVE doesn't do anything about i...
by Astorek86
Mon Oct 01, 2018 9:43 pm
Forum: Games and Creations
Topic: Place the Tiles! - Some kind of Puzzle-Platformer
Replies: 5
Views: 2165

Place the Tiles! - Some kind of Puzzle-Platformer

Hi @ all, I thought I could share the current State of a Hobby-Game I'm currently working on. Your Goal: Reach that Smiley-Face to the Goal of every Level and avoid Obstacles. You can place on almost every Level some Blocks, which can be useful to reach the Goal. At the Moment, the Game features 9 L...
by Astorek86
Fri Sep 28, 2018 1:30 pm
Forum: Support and Development
Topic: Scaling for android
Replies: 8
Views: 2581

Re: Scaling for android

There's also a Library called AspectRatio which provides useful Functions. It scales to every Output and has a function called "window_to_game_position" for, like, Touch- and/or Mouse-Controls. On my Project it's working perfectly^^.
by Astorek86
Sat Sep 22, 2018 10:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1676
Views: 369026

Re: What's everyone working on? (tigsource inspired)

Currently working on a little Game, some kind of Jump'n Run-/Puzzle-Mix. To solve a Level, it's necessary to place a (limited) number of blocks. https://i.imgur.com/ZFK3R9y.gif Every Menupoint is already fully working, "InGame" needs some more Things to work properly. It uses Tiled Map Editor to loa...
by Astorek86
Sat Sep 01, 2018 8:58 am
Forum: Support and Development
Topic: Saving and loading from love.filesystem directory
Replies: 3
Views: 577

Re: Saving and loading from love.filesystem directory

Did you used love.filesystem.setIdentity before using IO-Stuff? If not, than that can be the Problem, because the Behavior of love.filesystem.write, getSaveDirectory etc. can be different... Try to set the Identity on the very first state of your Game (like, the first line after "function love.load"...