Search found 16 matches

by Astorek86
Sun Mar 03, 2019 11:13 pm
Forum: Games and Creations
Topic: A Love2D puzzle game - free keys
Replies: 10
Views: 7539

Re: A Love2D puzzle game - free keys

I took the 4th one. I must confess I agree with monkyyy, it's quite slow, and I miss some kind of "Juicyness" in the Game. Another Example for "Juicyness": *Click* . Juicyness is kinda hard to explain: It means all kind of stuff for the Player to make them "feel good" for Playing the Game. Like, for...
by Astorek86
Thu Nov 29, 2018 9:16 pm
Forum: Support and Development
Topic: Removing items from table doesn't work
Replies: 3
Views: 1054

Re: Removing items from table doesn't work

I downloaded your Attachment. To be honest, I couldn't see any Problem with "table.remove". For me (LOVE 11.2, 32bit), it works perfectly. I replaced the Line where you print "Total" with... love.graphics.print("Total: " .. #cubes.cube, 1, height - 15) ... and it works, as far as I can tell^^... Sno...
by Astorek86
Sun Nov 04, 2018 11:37 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 4876

Re: love.exe and hello world code won't run. No reaction at all.

Jep, the Download-Links are gone. Couldn't find other mirrors^^.
by Astorek86
Sun Oct 21, 2018 9:28 am
Forum: Support and Development
Topic: Love2D Doesnt run in Windows 10 [SOLVED]
Replies: 9
Views: 1846

Re: Love2D Doesnt run in Windows 10

I use Windows 10 Education N 1809 It seems that LÖVE has trouble running on Windows 10 with Update 1809 installed. ( this Thread describes it) Possible Solution: Use a Dev-Version. For me, this 32Bit-Dev-Version works without problems: https://bitbucket.org/rude/love/issues/1443/l-ve-fails-to-run-o...
by Astorek86
Sat Oct 06, 2018 4:03 pm
Forum: Support and Development
Topic: Scale the game to different resolutions
Replies: 3
Views: 1270

Re: Scale the game to different resolutions

vincentg wrote:
Sat Oct 06, 2018 9:37 am
everything become blurry.
Maybe you want to change the FilterMode? (Especially love.graphics.setDefaultFilter to "nearest")...
by Astorek86
Sat Oct 06, 2018 3:23 pm
Forum: Games and Creations
Topic: Place the Tiles! - Some kind of Puzzle-Platformer
Replies: 5
Views: 3196

Re: Place the Tiles! - Some kind of Puzzle-Platformer

Thank you for the kind words. :) Just one thing. In the last level, one of the guys dies even if not hit by anything, after the gate is open and the other guy is saved. I didn't get why that is. Oops, that was a Bug. Should be fixed now; I've uploaded a new Version (0.5a). Thanks for finding out tha...
by Astorek86
Fri Oct 05, 2018 10:58 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 4876

Re: love.exe and hello world code won't run. No reaction at all.

*Bump*, because I have this issue too^^. A few Days ago, everything works fine on my PC. Then, Windows-Update 1809 appears... And after that, LOVE works no more. It's exactly the same Error that alinnert describes. Happens on both 32- and 64-bit-Version. Reinstalling LOVE doesn't do anything about i...
by Astorek86
Mon Oct 01, 2018 9:43 pm
Forum: Games and Creations
Topic: Place the Tiles! - Some kind of Puzzle-Platformer
Replies: 5
Views: 3196

Place the Tiles! - Some kind of Puzzle-Platformer

Hi @ all, I thought I could share the current State of a Hobby-Game I'm currently working on. Your Goal: Reach that Smiley-Face to the Goal of every Level and avoid Obstacles. You can place on almost every Level some Blocks, which can be useful to reach the Goal. At the Moment, the Game features 9 L...
by Astorek86
Fri Sep 28, 2018 1:30 pm
Forum: Support and Development
Topic: Scaling for android
Replies: 8
Views: 3928

Re: Scaling for android

There's also a Library called AspectRatio which provides useful Functions. It scales to every Output and has a function called "window_to_game_position" for, like, Touch- and/or Mouse-Controls. On my Project it's working perfectly^^.
by Astorek86
Sat Sep 22, 2018 10:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1702
Views: 490020

Re: What's everyone working on? (tigsource inspired)

Currently working on a little Game, some kind of Jump'n Run-/Puzzle-Mix. To solve a Level, it's necessary to place a (limited) number of blocks. https://i.imgur.com/ZFK3R9y.gif Every Menupoint is already fully working, "InGame" needs some more Things to work properly. It uses Tiled Map Editor to loa...