Search found 26 matches

by pragmaticus
Sat Oct 13, 2018 4:10 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15200

Re: LandR - A puzzle platformer made with LÖVE

Woohoo, thanks for the great feedback. It's nice to hear that the AppImage is working out of the box. I also appreciate your critique regarding the sound effect for the jump boxes (?= springy thing), but I kind of like the current click sound. Nevertheless, I experimented a little bit with different...
by pragmaticus
Sun Sep 30, 2018 12:38 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15200

Re: LandR - A puzzle platformer made with LÖVE

Update
  • Fixed typos and grammatical errors in the Gameplay Video
  • Made LandR demo available on itch.io (LandR on itch.io)
Thanks to MadByte, and everybody who watched the gameplay video and pointed out errors.
by pragmaticus
Sat Sep 29, 2018 3:21 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15200

Re: LandR - A puzzle platformer made with LÖVE

LandR.gif
LandR.gif (709.83 KiB) Viewed 9443 times

Update
by pragmaticus
Mon Sep 24, 2018 8:33 am
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15200

Re: LandR - A puzzle platformer made with LÖVE

Update
  • Enhanced font rendering
  • Increased overall movement speed
  • Removed friction on player and added linear acceleration for easier movement, especially on edges.
by pragmaticus
Thu Sep 20, 2018 8:54 am
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15200

Re: LandR - A puzzle platformer made with LÖVE

Image

Update
  • Added new elements (doors)
by pragmaticus
Wed Sep 12, 2018 11:19 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15200

Re: LandR - A puzzle platformer made with LÖVE

Update
  • Fixed a bug, which made my game framerate-dependant
  • Changed the default filter to "nearest" in order to overcome rendering issues
  • Reworked the Theme to be more firendly, clean and (hopefully) more appealing
by pragmaticus
Wed Sep 12, 2018 1:43 pm
Forum: Support and Development
Topic: Determine requirements for game
Replies: 5
Views: 3472

Re: Determine requirements for game

:death: You are right, should be "Recommended".
by pragmaticus
Sat Sep 08, 2018 8:15 pm
Forum: Support and Development
Topic: Determine requirements for game
Replies: 5
Views: 3472

Re: Determine requirements for game

:o: Sounds like i have to do a lot of homework.