Search found 4 matches

by dichotommy
Wed Feb 06, 2019 3:54 pm
Forum: General
Topic: Methods for accurately detecting collisions in a platformer?
Replies: 4
Views: 8165

Methods for accurately detecting collisions in a platformer?

Hi everybody. I recently got it in my head to recreate the movement/mechanics of platformer Celeste in Love as a coding exercise (and yes, before you say it, I know the source is available). This is my first time ever trying to code this type of game. I didn't have too much trouble implementing move...
by dichotommy
Sat Nov 24, 2018 8:13 pm
Forum: Support and Development
Topic: Problem with user input in turn-based battle
Replies: 4
Views: 4776

Re: Problem with user input in turn-based battle

I see! I had noticed this in others' code but didn't totally understand why they were writing it that way. Thank you very much pgimeno :)
by dichotommy
Fri Nov 23, 2018 5:36 pm
Forum: Support and Development
Topic: Problem with user input in turn-based battle
Replies: 4
Views: 4776

Re: Problem with user input in turn-based battle

Thank you Nixola! I edited my first post, and in the course of doing so, found my problem: some stray quotation marks changing what should've been a boolean into a string. Case closed.
by dichotommy
Thu Nov 22, 2018 11:29 am
Forum: Support and Development
Topic: Problem with user input in turn-based battle
Replies: 4
Views: 4776

Problem with user input in turn-based battle

Hi all! First time poster and novice coder/game-maker here. I am having a problem with keyboard input in a small project I started to throw together. Code below for those who want to skip down to that. No external files or images, so you should be able to just plug it in and run it yourself. Brief e...