Search found 4 matches
- Wed Feb 06, 2019 3:54 pm
- Forum: General
- Topic: Methods for accurately detecting collisions in a platformer?
- Replies: 4
- Views: 8165
Methods for accurately detecting collisions in a platformer?
Hi everybody. I recently got it in my head to recreate the movement/mechanics of platformer Celeste in Love as a coding exercise (and yes, before you say it, I know the source is available). This is my first time ever trying to code this type of game. I didn't have too much trouble implementing move...
- Sat Nov 24, 2018 8:13 pm
- Forum: Support and Development
- Topic: Problem with user input in turn-based battle
- Replies: 4
- Views: 4776
Re: Problem with user input in turn-based battle
I see! I had noticed this in others' code but didn't totally understand why they were writing it that way. Thank you very much pgimeno
- Fri Nov 23, 2018 5:36 pm
- Forum: Support and Development
- Topic: Problem with user input in turn-based battle
- Replies: 4
- Views: 4776
Re: Problem with user input in turn-based battle
Thank you Nixola! I edited my first post, and in the course of doing so, found my problem: some stray quotation marks changing what should've been a boolean into a string. Case closed.
- Thu Nov 22, 2018 11:29 am
- Forum: Support and Development
- Topic: Problem with user input in turn-based battle
- Replies: 4
- Views: 4776
Problem with user input in turn-based battle
Hi all! First time poster and novice coder/game-maker here. I am having a problem with keyboard input in a small project I started to throw together. Code below for those who want to skip down to that. No external files or images, so you should be able to just plug it in and run it yourself. Brief e...