Search found 5 matches

by ShoesForClues
Fri Sep 20, 2019 3:44 am
Forum: Support and Development
Topic: Best method to implement 9 slice?
Replies: 2
Views: 353

Best method to implement 9 slice?

I'm currently working on a GUI framework and I'm trying to implement 9 slice in order to properly scale windows and borders. What's the best way to go around this? I'm aware that you could use quads to only draw certain parts of an image, but is that more efficient than just using setScissor?
by ShoesForClues
Sun Dec 16, 2018 6:11 am
Forum: Games and Creations
Topic: Basic 3D renderer
Replies: 4
Views: 1984

Re: Basic 3D renderer

Made many new updates! Implemented UV texturing (though really buggy atm), implemented backface culling, increased overall FPS and changed lighting to smooth shading.

Image

https://dl.dropboxusercontent.com/s/vso ... o.mp4?dl=0
by ShoesForClues
Thu Dec 13, 2018 9:26 pm
Forum: Games and Creations
Topic: Basic 3D renderer
Replies: 4
Views: 1984

Re: Basic 3D renderer

Yes I'm planning to release my code once I've optimized it further.
by ShoesForClues
Thu Dec 13, 2018 8:49 am
Forum: Games and Creations
Topic: Basic 3D renderer
Replies: 4
Views: 1984

Basic 3D renderer

I've made this basic 3D rendering engine within the span of 3 days, not much use to it beside teaching myself 3D. The core is written in vanilla lua so it's easy to port this to other frameworks that supports basic graphics calls. https://i.imgur.com/iixazkZ.png https://i.imgur.com/qMbs5af.png https...
by ShoesForClues
Wed Dec 12, 2018 1:46 pm
Forum: Games and Creations
Topic: simple .obj file renderer
Replies: 6
Views: 3644

Re: simple .obj file renderer

Dang, beated me to it! I just created my own basic 3D renderer along with my own .obj importer.

https://i.imgur.com/6VbH5tF.png

Though, mine is pretty laggy.