Search found 57 matches

by ChicoGameDev
Fri Oct 16, 2020 6:38 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 843
Views: 306822

Re: Simple Tiled Implementation - STI v1.2.3.0

Indeed your answer was in first sight a bit rude due to a time loss or something like that. That being said I will PM you cause I'm curious to hear what you define as useless in Luven. But just to stay focused on the subject, everything is working fine, the tilemap drawn by STI is correctly affected...
by ChicoGameDev
Fri Oct 16, 2020 3:23 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 843
Views: 306822

Re: Simple Tiled Implementation - STI v1.2.3.0

Interesting "answer".

Sorry for taking your time sir.

Thanks at least for the dot path, wasn't aware of that.


Have a nice day.


Regards.
by ChicoGameDev
Tue Oct 13, 2020 10:16 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 843
Views: 306822

Re: Simple Tiled Implementation - STI v1.2.3.0

Hi, I'm working on a little project and I want to use STI for managing maps. I want to use my own library, Luven, for lights and camera. And bump.lua for collisions. So it's hard to explain but I get hard times getting everything "aligned". Maybe someone will find a way to make them all work togethe...
by ChicoGameDev
Mon Oct 05, 2020 2:00 pm
Forum: Games and Creations
Topic: Buildingly - WIP GUI Building Tool
Replies: 3
Views: 1727

Re: Buildingly - WIP GUI Building Tool

Hi, Of course it would be wonderful if Love2D will have his own tools. So it is not "pure lua" because my build thread is using "os.execute". And to modify the Info.plist file I use the plutil command (Don't know if it is MacOS native..). And I use an external CLI for changing the .app icon : https:...
by ChicoGameDev
Fri Oct 02, 2020 7:26 pm
Forum: Games and Creations
Topic: Buildingly - WIP GUI Building Tool
Replies: 3
Views: 1727

Buildingly - WIP GUI Building Tool

Hi, I've been working hard the last 2 days on making a GUI building tool. Small video: https://trello-attachments.s3.amazonaws.com/5f73f8b000d3ab26d5e42f42/5f777be0f4e6f57cdaef678e/2da9f63d93dc68956c92026dad8f6b5b/buildingly_0.1.mp4 So for the moment it only works on MacOs but it builds Mac and Wind...
by ChicoGameDev
Tue Sep 01, 2020 5:15 pm
Forum: Support and Development
Topic: Question about Threads
Replies: 5
Views: 2848

Re: Question about Threads

Yes I'm so sorry my eyes have just jumped this information :'(

Thanks for answering.


Regards,
by ChicoGameDev
Tue Sep 01, 2020 4:04 pm
Forum: Support and Development
Topic: Question about Threads
Replies: 5
Views: 2848

[SOLVED] Re: Question about Threads

Hi, That's should be precised in the wiki x) Thanks for your answer, indeed in the love table there is only love.thread, love.filesystem (wonderful!) and love.data. I'll go with math.random then. [Edit] I did not see the full answer ! Waouw that's really wonderful ! Thanks I was missing something in...
by ChicoGameDev
Tue Sep 01, 2020 3:41 pm
Forum: Support and Development
Topic: Question about Threads
Replies: 5
Views: 2848

Question about Threads

Hi everybody,

Am I missing something or love.math.random cannot be accessed from a new thread created using love.thread.newThread?

I get this error : attempt to index field 'math' (a nil value)

on this line :

Code: Select all

lgMRandom = love.math.random
by ChicoGameDev
Sun Aug 30, 2020 7:54 pm
Forum: General
Topic: Love CPU usage
Replies: 41
Views: 25480

Re: Love CPU usage

That's true.

Originally it was in the love.draw but when I was reading it again for making this post I thought I've done something wrong :D.

Thanks for confirming and I've just put it back into the love.draw.

Regards
by ChicoGameDev
Sat Aug 29, 2020 10:36 pm
Forum: General
Topic: Love CPU usage
Replies: 41
Views: 25480

Re: Love CPU usage

Oh yeah

Thank you so much Slime you are amazing !

That was it I downloaded again and I'm now at 8% CPU usage. That's truly amazing ! Glad I asked :D

Thanks everybody !


Regards,