Search found 42 matches

by Coder567
Fri Oct 11, 2019 7:40 am
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Re: Lua encoding

My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding. May I ask to see any of your previous projects just to ge...
by Coder567
Wed Oct 09, 2019 4:36 pm
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Re: Lua encoding

Got the code encoding working now with love. I wonder how well can people actually decode the files because I haven't found any good decoders from google. Found just this one (luajit-decomp) which doesn't do too good job original source: local test = "Test string " print (test .. 123) function love....
by Coder567
Wed Oct 09, 2019 12:35 pm
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Re: Lua encoding

My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding. I tried luajit to compile lua file but love couldn't read...
by Coder567
Wed Oct 09, 2019 11:41 am
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Re: Lua encoding

My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding. I tried luajit to compile lua file but love couldn't read ...
by Coder567
Tue Oct 08, 2019 9:19 am
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Re: Lua encoding

Thanks everyone for your replies! It will at best be something that million other people already did and millions more will do without your input. There's nothing you can come up with that will be of any interest to other people. Well that's encouraging :awesome: I was hoping that even decoded, the ...
by Coder567
Mon Oct 07, 2019 5:04 pm
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Re: Lua encoding

zorg wrote:
Mon Oct 07, 2019 4:46 pm
2. Löve already comes with LuaJIT by default.
What does that mean in practice? That the script is run more efficiently? Or that it can be compiled by some command?
by Coder567
Mon Oct 07, 2019 3:18 pm
Forum: General
Topic: Lua encoding
Replies: 13
Views: 3366

Lua encoding

Hi i have been studying the topic of compiling lua and I have a couple of questions 1) What's the difference between luaJIT and luaC? Which one's better? 2) I'm using zero bane studio (windows) which has LOVE in it. Should there be also luaJIT somewhere? 3) Can the lua decompilers exes be downloaded...
by Coder567
Mon Oct 07, 2019 7:24 am
Forum: General
Topic: Loveframes setState black screen
Replies: 3
Views: 1473

Re: Loveframes setState black screen

Looks like I found the problem.
When trying to change the state in frame:OnClose I get the black screen.
code:

Code: Select all

frame.OnClose = function(object)
  -- state change code here
end
But if I create a button for changing the frame then everything works
by Coder567
Sun Oct 06, 2019 4:30 pm
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4298

Re: Distributing lua files

Sounds like steam DRM is all I need for my game. Then I don't have to make any such protection my self
by Coder567
Sun Oct 06, 2019 7:54 am
Forum: General
Topic: Loveframes setState black screen
Replies: 3
Views: 1473

Re: Loveframes setState black screen

I'd prefer not to give away the source code. It would help me a lot if someone who has used the SetState function could tell if they ever had such problem?