Search found 12 matches

by Codiak
Tue Oct 19, 2010 4:12 pm
Forum: Games and Creations
Topic: Geometry Wars style game demo
Replies: 13
Views: 3820

Re: Geometry Wars style game demo

I've uploaded a new version of the game to my initial post. Here are the updates: - Starts windowed with a resolution of 1280x720 (can't be much smaller as it reduces space to move in the game). You can press F11 to go fullscreen but for some reason it won't go back. - Enemy spawns a little more gra...
by Codiak
Mon Oct 18, 2010 4:05 pm
Forum: Games and Creations
Topic: Geometry Wars style game demo
Replies: 13
Views: 3820

Re: Geometry Wars style game demo

Ok I could make it so that you first face one ship, then two, then three and then the max of four. There is a difficulty change, if you keep destroying the blue ships you will come across tougher green ships and then red ships. There is a hp bar but maybe you're saying a number would be better? I th...
by Codiak
Mon Oct 18, 2010 12:59 pm
Forum: Games and Creations
Topic: Geometry Wars style game demo
Replies: 13
Views: 3820

Re: Geometry Wars style game demo

ninwa wrote:Are you looking for any developers to help with the project?
Interesting thought. I have still to decide whether to take it further although I have written notes on what can be added. If you are interested in helping though then that's good motivation for me.
by Codiak
Thu Oct 14, 2010 2:18 pm
Forum: Games and Creations
Topic: Geometry Wars style game demo
Replies: 13
Views: 3820

Re: Geometry Wars style game demo

Oh sorry about that, could it be the fullscreen setting that is causing it to crash? I always seem to have bad luck when other people test my creations :(

Anyway glad the game plays well enough when it starts up correctly :)
by Codiak
Thu Oct 14, 2010 12:53 pm
Forum: Games and Creations
Topic: Geometry Wars style game demo
Replies: 13
Views: 3820

Geometry Wars style game demo

Hey,

I've just finished a game in the style of Geometry Wars and thought I would post it here in order to get some feedback.

Thank you, hope you like it.
by Codiak
Wed Sep 15, 2010 3:22 pm
Forum: Support and Development
Topic: Clearing Callbacks
Replies: 4
Views: 1010

Re: Clearing Callbacks

Oh hang on, solved it. I was setting fonts like this in love.draw():

love.graphics.setFont(love.graphics.newFont(100))

So it must have been duplicating the font on every loop. Just needed to give the font a name out of the loop then put it in setFont().
by Codiak
Wed Sep 15, 2010 2:16 pm
Forum: Support and Development
Topic: Clearing Callbacks
Replies: 4
Views: 1010

Re: Clearing Callbacks

The thing is when I remove what's in love.draw() in the title screen file and load back and forth between it and the game file it does so smoothly. It seems it doesn't like it when there are more than one love.draw() functions in different files. I know I could have a state variable to say when to r...
by Codiak
Tue Sep 14, 2010 2:06 pm
Forum: Support and Development
Topic: Clearing Callbacks
Replies: 4
Views: 1010

Clearing Callbacks

I've reached the stage where I would like some state management system in my game so I can have screens for a title, game and game over screen. The way I'm doing this is by loading it's .lua file like this: love.filesystem.load('screen.lua')() The problem is functions like love.draw() are still runn...
by Codiak
Fri Sep 03, 2010 11:59 am
Forum: Support and Development
Topic: math.clamp?
Replies: 18
Views: 14894

math.clamp?

Hi, How do I access math.clamp because simply putting it in a lua file doesn't work. It's strange because http://wiki.garrysmod.com/?title=Math says it is part of the standard library but http://www.lua.org/manual/5.1/manual.html#5.6 doesn't have it. I need it for 2 or 3 separate things. Sorry if th...
by Codiak
Mon Aug 30, 2010 7:57 pm
Forum: Support and Development
Topic: Debugging with LOVE
Replies: 8
Views: 3406

Re: Debugging with LOVE

Ok I've created an executable by following the distribution article on the wiki and set that to the .exe Decoda uses. However this means every time I have a problem I have to repackage the game and set the new .exe in Decoda. But at least it's something.