Search found 21 matches

by Harrylechienfou
Sat Aug 01, 2020 1:06 pm
Forum: Support and Development
Topic: How to handle big images without killing the framerate ?
Replies: 6
Views: 311

Re: How to handle big images without killing the framerate ?

Thanks for the help !
I appreciate that but I took the decision to produce 100% (more like 99%) of the code of my games myself, and I typically don’t use external tools or libraries. But I’ll check how it works, it can be interesting ;)
Edit : except the fact that I use Love2D obviously.
by Harrylechienfou
Sat Aug 01, 2020 11:56 am
Forum: Support and Development
Topic: How to handle big images without killing the framerate ?
Replies: 6
Views: 311

Re: How to handle big images without killing the framerate ?

Yep that’s a possibility but I’m not sure that’s really gonna help, if someone knows I’ll be interested :) I’m not the most technical person unfortunately but as far as I know, the problem is that there’s too much weight in the ram memory, right ? Because my images are drawn every frame, the compute...
by Harrylechienfou
Fri Jul 31, 2020 8:21 pm
Forum: Support and Development
Topic: How to handle big images without killing the framerate ?
Replies: 6
Views: 311

Re: How to handle big images without killing the framerate ?

Thanks a lot for your answer, it is very helpful !
I’ll try to use a compressed format and also to slice the spritesheet too :)
If anyone has other ideas to help, I’ll be glad !
by Harrylechienfou
Fri Jul 31, 2020 2:28 pm
Forum: Support and Development
Topic: How to handle big images without killing the framerate ?
Replies: 6
Views: 311

How to handle big images without killing the framerate ?

Hello ! I’m currently developing a game prototype in Love2D. This is my first game with non-pixel-art graphics, and I honestly have no idea how to handle images that have higher resolution without both having very long loadings and killing the framerate. So basically I have monster images that are 5...
by Harrylechienfou
Sat Jun 13, 2020 2:41 pm
Forum: General
Topic: Create a desktop application with LÖVE : how to export files in a chose location ?
Replies: 9
Views: 1234

Create a desktop application with LÖVE : how to export files in a chose location ?

Hi fellow löve users ! I have the project to create a desktop application and since I’m in love with Lua and Love and in the contrary confused with oriented object programming and other framework, I have in mind to actually create it using Lua and Love2D. I know this is kind of stupid since it’s not...
by Harrylechienfou
Sun Apr 19, 2020 1:25 pm
Forum: Support and Development
Topic: The less consuming way to draw an image out of lists of 0 and 1 ?
Replies: 6
Views: 1014

Re: The less consuming way to draw an image out of lists of 0 and 1 ?

Thanks for the great answers ! I tried love.image.newImageData, ImageData:setPixel and love.graphics.newImage and it seems to work just fine . I think I'll do it this way unless I encounter some performance issues with it, but I think that'll be fine. I have another question though : Is there a way ...
by Harrylechienfou
Fri Apr 17, 2020 7:24 pm
Forum: Support and Development
Topic: The less consuming way to draw an image out of lists of 0 and 1 ?
Replies: 6
Views: 1014

The less consuming way to draw an image out of lists of 0 and 1 ?

Hi there ! Hope everybody is fine during those weird times. So, I created a simple algorithm that creates a list of 0 and 1 with that kind of outputs (it's a silly example supposed to be a cross) : listCreated = { {0,0,1,1,0,0} {0,0,1,1,0,0} {1,1,1,1,1,1} {0,0,1,1,0,0} {0,0,1,1,0,0} } So, in that ex...
by Harrylechienfou
Thu Jul 25, 2019 2:19 pm
Forum: Support and Development
Topic: How to print text that isn't affected by the camera.scale ?
Replies: 12
Views: 4225

Re: How to print text that isn't affected by the camera.scale ?

Thanks for the answers but I still don't understand exactly how to do such a thing :/