Search found 3 matches

by Kulbeans
Wed Sep 11, 2019 12:39 pm
Forum: Support and Development
Topic: Help needed for a local "multiplayer" game
Replies: 5
Views: 1766

Re: Help needed for a local "multiplayer" game

developing in React as a Web app Ok so I think I understand now. For your Love2D client I would recommend downloading the trivia data/content when booting and then running the game session locally. As mentioned before, LuaSocket could be used to make HTTP requests. It doesn't really matter how the ...
by Kulbeans
Tue Sep 10, 2019 9:09 pm
Forum: Support and Development
Topic: Help needed for a local "multiplayer" game
Replies: 5
Views: 1766

Re: Help needed for a local "multiplayer" game

Just to clarify, is this a split/shared screen game? If "yes" then why do you need a backend at all? Love2D supports multiple controllers which is enough for a couch multiplayer game - no need for a server/backend at all. LuaSocket is included with Love2D and it works quite well (no support for HTT...
by Kulbeans
Fri Sep 06, 2019 12:51 am
Forum: Support and Development
Topic: Help needed for a local "multiplayer" game
Replies: 5
Views: 1766

Help needed for a local "multiplayer" game

Hi everyone, First of all, I'm fairly new to game development in general and Love2d in specific so I apologise for any noob question I might have. I would like to a have a quick brainstorm with you regarding my project and how can I approach it with Love2d. Right now I have a Nodejs application (the...