Search found 72 matches

by ilovelove2019
Thu Nov 21, 2019 10:11 pm
Forum: Support and Development
Topic: How to calculate physical stats for a platformer game
Replies: 10
Views: 310

Re: How to calculate physical stats for a platformer game

Yes, it is also a very effective solution. Now I realize that, for simple platformer games, you should not use windfield because it is quite complicated and unnecessary. In your experience, which physical library should I use?
by ilovelove2019
Thu Nov 21, 2019 4:04 am
Forum: Support and Development
Topic: How to calculate physical stats for a platformer game
Replies: 10
Views: 310

Re: How to calculate physical stats for a platformer game

Reasonable. Your answer is very detailed, I took out my calculator, paper and pen and thought about it, each of your explanations, it was like a lecture, very rewarding. I agree with the use of 'applyLearearImpulse'. And now I have to handle the x speed, when the player holds the key, the speed incr...
by ilovelove2019
Wed Nov 20, 2019 10:47 pm
Forum: Support and Development
Topic: How to calculate physical stats for a platformer game
Replies: 10
Views: 310

Re: How to calculate physical stats for a platformer game

Yes, I am trying. My game doesn't need physics to be complete, I just need it like some popular platformer games today. I think I will leave the default of one meter equal to 30 pixels. I want the character to jump 3 times in height. So I have to fill in the computer of ivan the jump height is (24/3...
by ilovelove2019
Wed Nov 20, 2019 3:20 pm
Forum: Support and Development
Topic: How to calculate physical stats for a platformer game
Replies: 10
Views: 310

How to calculate physical stats for a platformer game

Hello everyone, I am in need of your help. I am trying to make a platform game with windfield. And I have difficulty with the physical index. I don't know how to calculate physics properly, or just relatively for my game, like the popular platformer games today. I do not know the gravity of the worl...
by ilovelove2019
Tue Nov 19, 2019 2:14 pm
Forum: Support and Development
Topic: [SOLVED] I have a difficulty presenting my algorithm
Replies: 4
Views: 156

Re: I have a difficulty presenting my algorithm

Right! That is what I mean. Thank you for everything :)). I'm having fun with my scorpion :)) I'm very very fun now ;))
by ilovelove2019
Tue Nov 19, 2019 1:59 pm
Forum: Support and Development
Topic: [SOLVED] I have a difficulty presenting my algorithm
Replies: 4
Views: 156

Re: I have a difficulty presenting my algorithm

Woahhhh! Amazing!!! This time, I'm really really happy to receive your help. Your solution is very satisfactory. You have explained very clearly and properly of a pro, I have learned a lot from this time. Your code looks professional and I can feel its power (thanks to reliable information). Thank y...
by ilovelove2019
Tue Nov 19, 2019 9:31 am
Forum: Support and Development
Topic: [SOLVED] I have a difficulty presenting my algorithm
Replies: 4
Views: 156

[SOLVED] I have a difficulty presenting my algorithm

Hello everyone, my game is gradually being improved, and now I am looking to add some enemies to my game. Specifically, some scorpion guards patrol. It could simply go back and forth, and I did it. But to make it more interesting, I want this scorpion to have some sleep, during which time the scorpi...
by ilovelove2019
Sat Nov 16, 2019 11:35 pm
Forum: Support and Development
Topic: How to make an AI in an exactly way?
Replies: 3
Views: 201

Re: How to make an AI in an exactly way?

Thanks for your advice. Maybe I was too hurry. I will learn from experience next time. Well, If I already have a specific question, do I post to this post or create a new post? And I wonder if when I edit, will you receive notifications from my posts? Or is it just a random access and will my posts ...
by ilovelove2019
Sat Nov 16, 2019 3:04 pm
Forum: Support and Development
Topic: How to make an AI in an exactly way?
Replies: 3
Views: 201

How to make an AI in an exactly way?

Hi everyone, I have a question, hope you will answer it for me. I'm making a platformer game, when creating simple enemies, they only need to go back and forth a certain range so creating it is quite simple. But when it comes to working with larger objects, such as bosses? I want to create a cool bo...