Search found 4 matches

by sherlockholmes221b
Thu Apr 09, 2020 9:44 am
Forum: General
Topic: Better exception handling
Replies: 10
Views: 9460

Re: Better exception handling

I'm going to argue something that you might not want to here, so bear with me. I hate how a game gets terminated just because if a missing audio file. Well in my view this isn't an 'exception' that needs to be handled. This is bad programming. A simple file check that it exists can test if the file...
by sherlockholmes221b
Wed Apr 01, 2020 6:41 pm
Forum: Support and Development
Topic: Cannot create Canvas: Texture format cannot be rendered to on this system.
Replies: 2
Views: 2535

Cannot create Canvas: Texture format cannot be rendered to on this system.

I have really big terrain in my game. It's exactly 16384 chunks (128x128) and each chunk has 16384 (128x128) tiles. The problem is, that I use love canvases to load and display chunks. Every Canvas is 12800x12800 pixels. When I try to create the world, the game crashes on generating sixth canvas. Ha...
by sherlockholmes221b
Tue Oct 01, 2019 5:12 am
Forum: General
Topic: I'm looking for collab.
Replies: 0
Views: 4132

I'm looking for collab.

I work on a big project and I need some help with graphics. I am rather programmer. It would be very nice to find a collaborator.
by sherlockholmes221b
Tue Oct 01, 2019 4:52 am
Forum: General
Topic: How much objects can Love2d display at one time?
Replies: 4
Views: 7512

How much objects can Love2d display at one time?

I want to create very advanced citybuilding game. The problem is rendering the world, which is divided for chunks (128x128). Each chunk is a square 128x128 tiles. I want to generate these chunks tile by tile. So how much images can love2d display at one time? I need to know that to optimize the way,...