Search found 4 matches
- Mon Nov 02, 2020 2:16 am
- Forum: Libraries and Tools
- Topic: lovemi: Integrate the Konami code +custom patterns (cheats!)
- Replies: 7
- Views: 7755
Re: lovemi: Integrate the Konami code +custom patterns (cheats!)
"if the pattern is entered within a span of 2 seconds from the first keypress to the last." I havent used the library (yet) but in the linked example : https://github.com/Ulydev/lovemi/blob/master/examples/love/love.lua it looks like you can just do : duration = 2 to get your desired beha...
- Sat Oct 31, 2020 4:20 am
- Forum: Libraries and Tools
- Topic: lovemi: Integrate the Konami code +custom patterns (cheats!)
- Replies: 7
- Views: 7755
Re: lovemi: Integrate the Konami code +custom patterns (cheats!)
I know this is a pretty old topic, but I'm pretty new to LOVE and was messing around with this a bit and think it will be useful for a project I'm working on. I mostly understand what's happening in the code, however I was wondering how I might implement a timer with the pattern entry. Basically, sa...
- Mon Dec 02, 2019 4:15 pm
- Forum: General
- Topic: Fighting game hitbox tutorial
- Replies: 2
- Views: 4866
Re: Fighting game hitbox tutorial
Awesome, thanks for the reply. That makes sense.
And thanks for the link, I'll check it out.
And thanks for the link, I'll check it out.
- Sat Nov 30, 2019 5:53 pm
- Forum: General
- Topic: Fighting game hitbox tutorial
- Replies: 2
- Views: 4866
Fighting game hitbox tutorial
Hello all. I'm pretty new to Lua/Love and I'm putting together a very simple proof of concept 2D fighter which I will hopefully develop and build out more as I get more comfortable. Basically, my immediate goal is to have 2 characters (same sprite, different color palettes) that can punch/kick and g...