Search found 4 matches

by handsome_pete
Mon Nov 02, 2020 2:16 am
Forum: Libraries and Tools
Topic: lovemi: Integrate the Konami code +custom patterns (cheats!)
Replies: 7
Views: 7755

Re: lovemi: Integrate the Konami code +custom patterns (cheats!)

"if the pattern is entered within a span of 2 seconds from the first keypress to the last." I havent used the library (yet) but in the linked example : https://github.com/Ulydev/lovemi/blob/master/examples/love/love.lua it looks like you can just do : duration = 2 to get your desired beha...
by handsome_pete
Sat Oct 31, 2020 4:20 am
Forum: Libraries and Tools
Topic: lovemi: Integrate the Konami code +custom patterns (cheats!)
Replies: 7
Views: 7755

Re: lovemi: Integrate the Konami code +custom patterns (cheats!)

I know this is a pretty old topic, but I'm pretty new to LOVE and was messing around with this a bit and think it will be useful for a project I'm working on. I mostly understand what's happening in the code, however I was wondering how I might implement a timer with the pattern entry. Basically, sa...
by handsome_pete
Mon Dec 02, 2019 4:15 pm
Forum: General
Topic: Fighting game hitbox tutorial
Replies: 2
Views: 4866

Re: Fighting game hitbox tutorial

Awesome, thanks for the reply. That makes sense.

And thanks for the link, I'll check it out.
by handsome_pete
Sat Nov 30, 2019 5:53 pm
Forum: General
Topic: Fighting game hitbox tutorial
Replies: 2
Views: 4866

Fighting game hitbox tutorial

Hello all. I'm pretty new to Lua/Love and I'm putting together a very simple proof of concept 2D fighter which I will hopefully develop and build out more as I get more comfortable. Basically, my immediate goal is to have 2 characters (same sprite, different color palettes) that can punch/kick and g...