Search found 20 matches

by Ruirize
Thu Aug 27, 2015 9:53 pm
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6687

Re: LÖVE Hints for Brackets.io

God! Brackets is such a nice editor! Feels so nice to use it. I guess I will use it to edit my code, and ZeroBrane Studio to debug it. It's so good looking and easy to use. I wonder how possible it'd be to get debugging support in Brackets. I imagine it'd be very difficult. Nice! I tried brackets a...
by Ruirize
Thu Aug 27, 2015 12:05 pm
Forum: Support and Development
Topic: Double Jumping Help.
Replies: 6
Views: 5171

Re: Double Jumping Help.

My solution for double jumping is to track the number of jumps that the player has left. When they touch the ground, set this value to 2. When they jump, set the Y velocity and subtract one - only if they have at least one. When they leave the ground and still have 2, subtract 1. This has the effect...
by Ruirize
Wed Aug 26, 2015 10:50 am
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6687

Re: LÖVE Hints for Brackets.io

Hey everyone! I finally got around to adding in quick documentation, and now it looks like this: http://puu.sh/jb0dn/699c40cdfd.png https://love2d.org/imgmirrur/0W118pF.png https://love2d.org/imgmirrur/w4j2EhB.png Just open Brackets.io to update! To activate the new feature, just right-click a love....
by Ruirize
Fri Jul 24, 2015 10:09 pm
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6687

Re: LÖVE Hints for Brackets.io

I'm currently running my LÖVE projects using "Command Line Shortcuts", and a small batch script to open up a console window and run the folder in LÖVE. It works quite well, I've got the hotkey set to CTRL+F5. Ah, I got that now.. Currently I'm trying: [ { "name": "Build wit...
by Ruirize
Fri Jul 24, 2015 7:58 pm
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6687

Re: LÖVE Hints for Brackets.io

I'm currently running my LÖVE projects using "Command Line Shortcuts", and a small batch script to open up a console window and run the folder in LÖVE. It works quite well, I've got the hotkey set to CTRL+F5.
by Ruirize
Fri Jul 24, 2015 10:54 am
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6687

LÖVE Hints for Brackets.io

I use Brackets.io for all of my Love2D development, and whilst having the documentation open on another monitor is fine, it's not ideal. http://puu.sh/jb0dn/699c40cdfd.png https://love2d.org/imgmirrur/0W118pF.png https://love2d.org/imgmirrur/w4j2EhB.png This is why I've created LÖVE Hints ! So far i...
by Ruirize
Thu Apr 23, 2015 6:26 am
Forum: General
Topic: Obligatory Ludum Dare 32 thread
Replies: 30
Views: 15943

Re: Obligatory Ludum Dare 32 thread

Image

Hi everyone! Time for my first Love2D game in Ludum Dare.
Quite happy with how it turned out, definitely going to refine and polish this one!
You can play it here.
by Ruirize
Mon Dec 17, 2012 12:28 pm
Forum: Support and Development
Topic: [RESOLVED][0.8.0]SpriteBatch work slow with big image(64x64)
Replies: 6
Views: 5261

Re: [0.8.0] "SpriteBatch" work slow with big image(64x64 and

You're drawing the sprites with the same texture.

Batching these has little performance benefit.
by Ruirize
Tue May 15, 2012 7:18 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31858

Re: Platformer game engine (a proper one, really!)

Lap wrote:If you want to have anything framerate independent you are going to need to use the delta time (the dt in "love.update(dt)"). That will tell you the time between frames.
That's great and all, but friction doesn't work that way.
by Ruirize
Thu Apr 19, 2012 9:27 pm
Forum: Libraries and Tools
Topic: RPG Tile demo update
Replies: 17
Views: 11299

Re: RPG Tile demo update

Holding two directions whilst sliding on a wall causes you to 'stick' to the wall once you reach the corner.