Search found 8 matches

by OtherCannon
Mon Feb 17, 2020 3:42 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

I pmed you the sample.love of my game
by OtherCannon
Mon Feb 17, 2020 1:34 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

Okay I just cloned the latest version from the github, problem is still there though.
by OtherCannon
Sun Feb 16, 2020 2:23 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

I'm using a release version, 1.2.3
by OtherCannon
Sat Feb 15, 2020 3:29 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

in case the images didn't work here's the link to the bool:
https://imgur.com/a/d3Ed9kw
and the border issue
https://imgur.com/a/bdatoMR
by OtherCannon
Sat Feb 15, 2020 3:28 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

Aight so I was trying to figure out this problem In my code I have a layer called walls, which has bool named collidable, which has a checkmark. When I load into the project, however, not only does the player not collide with the walls, but the frame that shows that collision is on is split. Here's ...
by OtherCannon
Thu Feb 13, 2020 9:49 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

pauljessup wrote:
Fri Jan 31, 2020 10:36 pm
Sounds good, will do! I was like giving back to the tools I use, when I can
yeah I would like that too considering how short the tutorial is
by OtherCannon
Mon Dec 30, 2019 8:08 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

That seemed to do the trick. Thanks!
by OtherCannon
Mon Dec 30, 2019 1:17 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 834
Views: 284107

Re: Simple Tiled Implementation - STI v1.2.3.0

I'm a bit of a newbie here, so forgive my inexperience. I was using the tutorial to implement the player object, but when I attempted to run it, I got this: Error main.lua:24: attempt to index local 'player' (a nil value) Traceback main.lua:24: in function 'load' [C]: in function 'xpcall' [C]: in fu...