Search found 19 matches

by KallioSanteri
Fri May 14, 2021 6:16 pm
Forum: Support and Development
Topic: Changing the keyboard style in Android & iOS
Replies: 3
Views: 6506

Re: Changing the keyboard style in Android & iOS

ReFreezed wrote: Fri May 14, 2021 4:59 pm I'm just wondering - why not make you own virtual in-game keyboard?
That was on my mind as well, but I just thought that the built-in keyboard would function better and be more elegant. And it would definitely save me some coding! :P
by KallioSanteri
Fri May 14, 2021 5:45 am
Forum: Support and Development
Topic: Changing the keyboard style in Android & iOS
Replies: 3
Views: 6506

Changing the keyboard style in Android & iOS

Hey! I am making a math game on love2d, that I would eventually release on android and ios. Having a full text keyboard just for numbers is not ideal, so how would i go about changing the mobile keyboard to the native number keyboard on ios and android? Ideally it would only be a num keyboard when i...
by KallioSanteri
Sun May 03, 2020 7:50 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

Hey bio1712! As I'm sort of lazy with programming, I tend to program a lot for some time and then just quit for a while. I had a new design idea and wanted to start programming. I thought I got the library and Love 11.3 safeArea working last time with your help, but it turns out it wasn't actually ...
by KallioSanteri
Fri Apr 24, 2020 12:28 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

Hey bio1712! As I'm sort of lazy with programming, I tend to program a lot for some time and then just quit for a while. I had a new design idea and wanted to start programming. I thought I got the library and Love 11.3 safeArea working last time with your help, but it turns out it wasn't actually q...
by KallioSanteri
Wed Mar 04, 2020 4:17 pm
Forum: General
Topic: LÖVE Android Development from MacOS
Replies: 2
Views: 7791

Re: LÖVE Android Development from MacOS

For someone reading this at some point; how I ended up doing it was hosting an FTP server on my phone and installing an FTP add-on to Sublime Text so that I can edit files directly off the "lovegame" folder from the FTP. I used this ( https://medium.com/@softxide/installing-ftp-plugin-in-s...
by KallioSanteri
Mon Mar 02, 2020 6:24 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

I got it perfected. I just have to remember in the future not to dive straight to the unknown, or at least do some research if things don't go as planned. It's all about picking a theme then editing it in two separate files, that way I got the icon-only status bar. Thank you again for the help!
by KallioSanteri
Mon Mar 02, 2020 3:34 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

I'd like to get the status bar transparent on top of the app, but I'll have to look into that a bit more. Cheers. Try to open SDLActivity.java and edit lines 276-279. "Uncomment to unhide status bar". I uncommented, and now the status bar is hidden... wtf... I was just going to play aroun...
by KallioSanteri
Mon Mar 02, 2020 2:20 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

Surprisingly , it was just a "me" problem, the way I had always done portrait was to edit AndroidManifest from landscape to portrait. Apparently that's not the real way... I don't even know how that had previously worked? Surely, I had tried apps without fullscreen on my phone before... A...
by KallioSanteri
Mon Mar 02, 2020 1:46 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

I don't think LÖVE has ever done that, not even in 11.2 or previous. I think love.window.getSafeArea is intended mainly for fullscreen use, or maybe for more unusual cutouts in the screen, or other obstacles that are closer to the middle of the screen, that maybe get filled up even without fullscre...
by KallioSanteri
Mon Mar 02, 2020 12:50 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 274719

Re: [11.3] AdMob support for Android + EU Consent

Yeah, it seems like the only option on how to get the app to portrait mode if you're not using fullscreen is to launch in fullscreen mode and then later in the code change it out of fullscreen. I don't know if this also has something to do with line 98?