Search found 4 matches

by Dilir
Fri Jan 31, 2020 9:09 pm
Forum: Support and Development
Topic: Dividing spritesheets into quads
Replies: 2
Views: 1975

Dividing spritesheets into quads

In the tutorial in the love2d official tutorials page, https://love2d.org/wiki/Tutorial:Animation, there's a part I don't understand. The for loop conditionals that go like this: for y = 0, image:getHeight() - height, height do Why are we doing this? I read the explanation on the tutorial page but s...
by Dilir
Fri Jan 31, 2020 8:35 pm
Forum: Support and Development
Topic: Platformer state in a top-down RPG
Replies: 4
Views: 2919

Re: Platformer state in a top-down RPG

Hey! I missed this reply but thanks for the suggestion, I'll definitely check this out. I'm honestly still kinda lost amidst ALL the new stuff but I appreciate the help.
by Dilir
Tue Jan 28, 2020 3:35 pm
Forum: Support and Development
Topic: Platformer state in a top-down RPG
Replies: 4
Views: 2919

Re: Platformer state in a top-down RPG

Ayy thanks for the recommendations. I'm having a tough time visualizing how the code will be structured with all the different modules, and I guess these are things you learn through experience. I'll try to get the hang of using love.physics before trying out the other ones since you say it will hav...
by Dilir
Mon Jan 27, 2020 10:56 pm
Forum: Support and Development
Topic: Platformer state in a top-down RPG
Replies: 4
Views: 2919

Platformer state in a top-down RPG

Hi! I'm new to Lua and Love2d. I've accumulated a little programming experience here and there throughout the past few year, nothing super complex though. I am looking into creating a top-down RPG that plays like any normal RPG but there is an interaction in the game that updates the game state into...