Search found 4783 matches

by bartbes
Thu Apr 19, 2018 6:43 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 12
Views: 1636

Re: LÖVE 11.1 released!

The build instructions rely on ./configure and make , but they're not present in the 11.1 source downloads. They are, I think you got a binary download instead. I also can't seem to run the included love file as an executable (it opens as a plain text file instead). You may need to make the file ex...
by bartbes
Mon Apr 16, 2018 6:39 pm
Forum: Support and Development
Topic: LÖVE 11.1 AppImage and relative paths
Replies: 1
Views: 116

Re: LÖVE 11.1 AppImage and relative paths

Thanks for the links, it looks like AppImageKit sets the OWD environment variable to the working directory it was called in, I'll probably update the script to switch back to that directory.
by bartbes
Sat Apr 14, 2018 10:14 am
Forum: Support and Development
Topic: 11.0 - Some errors causes window to immediately close
Replies: 7
Views: 248

Re: 11.0 - Some errors causes window to immediately close

That's not the actual issue. Love falls back to love.errhand when it can't find love.errorhandler. I'm guessing if you replace love.errorhandler it ends up falling back to the default error handler. I think the issues is that, like love.run, love.errorhandler was changed to return a looping function...
by bartbes
Thu Apr 12, 2018 3:46 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 992

Re: Is there an effective way to cut down lag?

To clarify, I'm not the OP and I didn't write the game that was posted in the thread. I just posted this example: I know, I was replying to your post though. Am I correct that this means (generally speaking) that when I draw a bunch of sprite quads from a single image file, Love will attempt to bat...
by bartbes
Wed Apr 11, 2018 5:48 pm
Forum: Support and Development
Topic: Problem using Grease library
Replies: 3
Views: 125

Re: Problem using Grease library

What protocol are you using, tcp, udp or enet? And you're not getting any errors, but connections just don't establish?
by bartbes
Wed Apr 11, 2018 5:11 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 992

Re: Is there an effective way to cut down lag?

I haven't found any docs on how that's controlled, if it is controllable at all. It isn't, it's always on. The similar performance with 0.10 and 11.0 in the example I posted suggests that either auto-batching is inactive by default, or that the bottleneck is something else (e.g. total amount of pix...
by bartbes
Tue Apr 10, 2018 6:32 pm
Forum: General
Topic: 11.0 bugs
Replies: 34
Views: 1588

Re: 11.0 bugs

Even if you append a slash?
by bartbes
Sun Apr 01, 2018 9:00 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12760

LÖVE 11.0 released!

Good news everybody, this April Fool's we're releasing LÖVE 11.0! That's right, not 0.11.0, not 1.0, we're going straight to 11.0. Continuing our trend of ever-bigger releases, this release consists of over 150 entries in the changelog, over 400 commits and about 18 months of work. You can find the ...
by bartbes
Mon Mar 19, 2018 8:33 pm
Forum: Support and Development
Topic: Help a linux noob
Replies: 4
Views: 380

Re: Help a linux noob

If I remember correctly someone else narrowed it down to the gammacorrect flag being enabled for the no game screen.
by bartbes
Mon Mar 19, 2018 8:32 pm
Forum: General
Topic: Where can i find previous spotlighted games?
Replies: 2
Views: 222

Re: Where can i find previous spotlighted games?

There is no such list. Since I'm bad at deleting files I do have a list of screenshots that used to be on there, so that probably closely matches the list: Concerned Joe Journey to the Center of the Hawkthorne Hexapod Defense Force Mari0 Metanet Hunter CD Move or Die Mr Rescue Not Tetris 2 Oh my Gir...